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Military Vehicles and Military Vehicle Upgrades
BlackShield  |  Singapore, 9 Mar 2023  
387    0   |  Tutorial
MPL Military Vehicle Guide and Military Vehicle Upgrades
 
Hello everyone, thank you for buying my item.
 

In this article I will teach the basics that a warrior needs to know for the correct use of military vehicles and military vehicle upgrades Please read it carefully and if you find it useful, give it a like.

 

So let's start with what you need to know to have military vehicles and military vehicle upgrades.

 

First you have to have an amount of 70 gold to buy the heavy tank and an amount of 80 gold to buy the Jet bomber, if you do not have gold you can ask a friend, a master who has recruited you or borrow from a bank owner, preferably from a different country. The same, or the fastest way to invest.

 

Once you have the required amount of gold, you can start buying vehicle upgrades.

Heavy Tank (needs Captain Rank)

Uses fuel: Diesel

 

 • Heavy Tank

        • Main Cannon: Damage - 8 base + 5 upgrades of 8 (Total of 48)

        • Machine Gun: Damage - 8 base + 5 upgrades of 8 (Total of 48) (Grand Total of 96 Damage)

        • Armor Plating: Hit Points - 7 000 base + 5 upgrades of 7 000 (Total of 42 000)

        • Engine: Travel Speed

        • Electronics: Defense - increase 5% resistance to electronic assaults per level (base 40%)

                               Attack - decrease 5% enemy vehicles resistance to electronic assaults per level

Bomber Jet (needs General Rank)
Uses fuel: Kerosene
 

   • Bomber Jet

        • Bomb Storage: Damage - 13 base + 5 upgrades of 13 (Total of 78)

        • Auxiliary Gun: Damage - 13 base + 5 upgrades of 13 (Total of 78) (Grand Total of 156 Damage)

        • Armor Plating: Hit Points - 5 000 base + 5 upgrades of 5 000 (Total of 30 000)

        • Engine: Travel Speed

        • Electronics: Defense - increase 5% resistance to electronic assaults per level (base 40%)

                               Attack - decrease 5% enemy vehicles resistance to electronic assaults per level

M.V. are used to do extra damage in wars:
• Players can only have one of each type (2 in total): ONE heavy tank (needs captain rank) and ONE bomber (needs general rank).

• If you change countries, you lose the ability to control them until you reach these ranges again.

• They have 5 statistics that can be updated using the military vehicle update.

• Each statistic has a minimum Level 1 upgrade and can be upgraded up to Level 6 (5 free slots in each).

• If an M.V. has no upgrades above Level 1 and is disabled (0 HP), there is a 50% chance of not being able to repair it and it will be lost.

• If an M.V. has 1 or more upgrades above Level 1 when disabled, a random upgrade will be lost, but never the vehicle.
• You can move your vehicles to regions without wars or if your country is participating in that regional war, each region has 60 sectors and you can use them to hide from enemies (5 minutes travel time to change sectors).

• Each region has a limit of MV that they can have per country involved in a war, this limit was set randomly in all regions and varies between 4, 8 and 12 slots.

• If all quotas have been filled, no more MVs from that country can travel to the region.

• When a war starts, all MVs in the region are instantly moved to their respective capitals, no fuel is used.

• Travel Use Fuel: Diesel for heavy tanks and kerosene for bomber aircraft.


• When a vehicle is in a region where your country or ally has an active war, you can configure it to perform different types of actions:

• Do nothing.

• War Damage: Add damage that counts for your side of the war. This damage does not count toward your own personal injury.

• Attacking other vehicles: damage to other vehicles in the same sector and opposing faction in that war.

• Blocking of public transport: no damage occurs, public transport time in that region increases from 30 to 90 minutes and no one can work there.

• Bunker damage: Only damages the bunker if it is present in the attacked region for x2 base damage.


• Military vehicles have alerts when attacked by others or when attacking other military vehicles. These alerts are sent no more than 1 time every 30 minutes to prevent spam. However, if your military vehicle was attacked or caused any damage in the last 2 hours, it will say so on the vehicle page.

• Ranks available in the classification menu for: War Damage (Military Vehicle War Damage), Attacking Others (Military Vehicle Damage) and Deaths (Military Vehicles Kills.

• M.V. can be repaired using a tank or bomber repair kit (purchased from the medal shop). The repair is scheduled for 2 hours after it has been applied (if the HP is 0, it will also teleport it back to the capital ofl owner when completed).
• Using a military vehicle upgrade restores 5,000 HP to your M.V. instantly.

• Nuclear bombs cause damage to all M.V. in the region (50% of the current HP remains), if the remaining HP is 1, then no more damage will be needed, deadly blows can only be done by players.
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• option: When enabled, your vehicle will cause twice as much damage for 24 hours (boost purchased from the medal shop).

• Kill Streak: For every M.V. your M.V. kills, you will get a 10% damage bonus. It is stacked to a limit of 100%. It is reset to 0 if you are disabled. K.S. will not increase if you kill the same person more than once in a 24-hour period.

• Laser beacon: sets an M.V. as the main target and will receive all damage directed at it. Multiple primary goals are possible, however, the last one will always be first on the list. It lasts 3 hours. It costs 0.5 Initiative (purchased at the medal shop).

• Electronic disruptor: disables the motor of an M.V. (cannot be moved). It lasts 30 minutes. Immune for an additional 10 minutes (Immune for 40 minutes total after being deactivated or 10 minutes if resisted). Costs 1.0 Initiative (purchased at the Medal Store).
• Electronic warfare can only be used if the region has active warfare. These actions are triggered from the M.V. order panel and with the correct item in inventory.


• Initiative: Start at 5 points, the maximum is 15. Every time your M.V. kills another M.V. he earns 5 initiative points. It is used for actions such as electronic warfare (laser beacons and electronic disruptors). If the target M.V. resists an electronic attack, you lose the item used, but you will not count against the initiative.


• M.V. damage is also based on the energy of its owners, just as it works with normal weapon-treated damage.

Thank You for Support

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