My Profit Land Documentation

This is the MPL Starting Page.


It shows your citizenship and based on that, other information.


It shows the country and region where you are.

Available Jobs:

It shows the total active workplaces available for you to work in your current location.

Change Region Button:

It opens a menu where you can choose a new country and or region to travel and the distance to it from your current location.

You can Travel by:
• Foot - speed: very slow, cost: free but will deplete your energy to 1%.
Public Transport - speed: slow, cost: free (30 minutes fixed travel time)

        • Only available if your government paid for it and only travels between regions of your country.

        • They can have 2, 5 or 10 travels per hour and the government pays 1, 3 or 6 euro respectively.

• Your Car (if you have one) - speed: slow, cost: fuel (diesel).
• Rented Car from another person - speed: slow, cost: fee in gold.

• Your Airplane (if you have one) - speed: very fast, cost: fuel (kerosene).

• Rented Airplane from another person - speed: very fast, cost: fee in gold.

• The costs of fuel are calculated by: distance ÷ 800 (with one fuel you can travel 800km).

• All the costs will be shown in the menu, based on the distance you have to travel.
• If no transportation is selected you will make your journey by foot.
• Once you start to travel you can quickly finish it by paying 0.1 Euros to the Partners Fund.

• You can check the vehicles, their location and the 2 types of fuel in the Left Menu → My Vehicles (tab Civilian). The maximum amount of fuel that you can store in the inventory is 1000 for each type. Fuel is shared by every vehicle that use that fuel type and is used directly from the inventory.
• You can rent vehicles to other players. Rent is paid in gold. Vehicles stay in the region they last traveled to, but they can be recalled to where you are, if they have been unused for more than 24 hours for free or less than 24 hours for a fee of 0.05 Euro.

• If you move to a different country, you need to request citizenship in order to work or trade there.
• You can ask for citizenship in a country on the respective page, clicking in a country name. After that, the Prime Minister of that country must accept your application!
• You can only change citizenship once a month and you need a Governmental Form.
• You can’t be a member of any organization in order to apply for a new citizenship, any currently open applications to organizations will be void.
• If the country you want to be citizen has no Government, your application will be accepted by default shortly after request.

Housing Situation:

It shows if you currently have a roof over your head, either your own house, a rented one or if you are in the homeless shelter. If you are homeless, the Rent and Buy buttons will open the Real Estate Market page for the country where you are, you can find here houses to buy and or rent.


It shows the resumed information about the current active wars on the country where you are.

War Activity Button:

It will open the page with detailed information about that war and will allow you to participate in it, assuming you have the right requisites (see more about this in the Wars Section).

Latest Local Shouts:

It shows the latest messages from players in your current country.


• It shows the current several bonus in the country where you are. They’re set by that country’s government members.
        • Work Bonus - After 3 full worked days in a row you get a bonus (6 worked shifts in 72 hours). You need a verified account to get this bonus.
        • Recruitment Bonus - For each recruitment, the state budget gives you a bonus.

        • Army Wage - Paid daily, if your organization is part of the army.
        • Minimum Wage - Companies must pay at least this much wage per hour.

Friends List:

• You can add people to your friends list by going to their profile and use the Send Friend Request button.

Worldwide Shouts:

• It shows the latest messages from players in all the game.

• It costs 2 gold to send a worldwide shout.

• A worldwide shout can be deleted by the player that posted it.

• You can go back to the homepage by clicking in the Home button or in the Game Logo.

You can check your Energy on the top of the Left Menu (click the “i” Icon to open the Energy Breakdown window to help you better understand how Energy works).

Energy is one of the most important things in MPL:

• Determines your Productivity together with your Economic Score, Skills and Bonus = (Energy x 0.45) + (Economic Score x 0.30) + (Skill x 0.25) + Country POI Bonus + Organization Bonus

• Determines the damage done in wars (100% Energy = Full Weapon Damage).
• Determines the amount of gold you receive per Active Recruit / Referral, based on their energy level (Active Recruit is a Referral that has energy above or equal to 15%, has worked in the last 24 hours and his account is older than 3 days).
• Determines the amount earned from your recruits income up to 10%, based on your energy.

Energy will drop or raise based on many things:
• Each hour it will drop by (Energy x ((Energy 
÷ 5000 ) + 0,016))
• Each hour it will raise 1 point if you have less than 10 energy.
• Each time you recruit, it will drop 1 point.
• Each time you attack or defend on a war, it will drop 5 points.
• Each time you work, it will drop by 20%.

• Each time you travel by foot, it will be depleted to 1%.

• Eating and Drinking will make your energy raise:

        Wine: Cheap - 5, Good - 15 or Great - 25 Points (drinkable each 24 hours).
        • Beer - 8 Points (drinkable each 6 hours).
        Meals: Beef Steak - 12 Points (stored in inventory with a 6 hours cooldown, used automatically by the system).
        Dairy: Milk Jug - 2 Points and Bitto Cheese - 50 Points (stored in inventory with no cooldown).
        Coffee - 5 Points (stored in inventory with a 5 minutes cooldown - shared with Mocaccino).
        • Mocaccino - 20 Points (stored in inventory with a 5 minutes cooldown - shared with Coffee).
        • Newspaper - 2 Points (3 Points if Premium) bought from Activities → Newspapers (maximum 10 points per day).

• Wearing Clothes will raise your energy based on its quality: (they last for 15 days)

        One Star (*) - 1 point each 24 hours (10 clothes = +0.42 / hour).
        Two Stars (* *) - 3 points each 24 hours (10 clothes = +1.25 / hour).

• Living in a House will raise your energy based on its size / quality:
        Small House (*) - 12 points each 24 hours (+0.50 / hour).
        Nice Apartment (* *) - 20 points each 24 hours (+0.83 / hour).
        Mansion (* * *) - 35 points each 24 hours (+1.46 / hour).
        • General's Castle (* * * *) - 40 points each 24 hours (+1.67 / hour)
        • You can live temporarily (48 hours) in Homeless Shelters: 10 points each 24 hours (+0.42 / hour).

• You can check your clothing stats in the Left Menu → My Clothing.

• You can check and use (some are usable products) all the items you have that can give you energy (Coffee, Mocaccino, Milk Jug, Bitto Cheese and Meals) in the Left Menu → My Inventory.

Maximum amounts of products storable in the inventory:

• Coffee - 200.
• Mocaccino - 50.
• Milk - 150.
• Beef Steak - 30.
• Cheese - 10.

To open the work page you go to Activities → Workplaces.

Working is one of the main sources of income in MPL for beginners:
• The amount of local currency earned per work shift depends on your productivity.
Productivity is calculated by: (Energy x 0.45) + (Economic Score x 0.30) + (Skill x 0.25) + Country POI Bonus + Organization Bonus.
Economic score drops daily by 1 point (at 24:00 server time) and increases 1 point each worked shift, maximum is 100.
• A work shift lasts for 4 hours and you can work twice each 24 hours (from 0:00 to 24:00 server time). For as long as you work you can’t recruit, travel or fight in wars.
Amount earned: (Wage x 4 x (Productivity ÷ 100)).

• Organizations can be changed to productivity focused where you get a 5% bonus (or more with an active payed boost) in productivity when working.

• Productivity focused organizations can have up to 25 members however they cannot benefit from any extra war damage bonuses.

• The Work Ethics Course is a book that increases ES by 20 points each use for players with ES below 50.

• The Efficiency Book is a book that increases ES by 20 points, can be used by players with ES score of 99 or 100. This books enables your ES to go above 100 for a few days (each day will drop 1 ES as normally).

You pay a percentage of the amount earned:
• Up to 15% to your recruiter, according to the energy level he has (5% + (Energy ÷ 10)%)
• The income tax to the state budget, set by your country’s government.

• Each 3 days in a row (6 worked shifts in 72 hours for the same country) you earn the (Work Bonus x Productivity ÷ 100). You need a verified account to get this bonus.

• The work bonus is a great source of income for beginners. It’s a good idea to consume energy products before the 6th work shift.

• The workplaces available to you are the ones active in your current Country → Region.
• You can only work at the company that offers the biggest wage and in the country where you have citizenship.

• You can work overtime 1 shift per day (after the 2 regular shifts) as long as you have at least 55% energy. Overtime shifts do not count for the work bonus or ES.

To open the recruitment page you go to Activities → Recruitment.

Recruitment is an extra source of income in MPL:
• When a player creates a new account in MPL, that player will be linked to a recruiter (the player that recruited him) for 3 months.

• Use your referral link in Left Menu → My Recruits to advertise MPL and get people register under your account (Referral statistics are available).

• Recruiters can setup a welcome message that is delivered in game when a new player joins, when someone uses your referral link, they will receive this message, leave blank if you wish to skip it.
• After 3 months, if not blocked again the recruit will be available to be recruited by others in his region.
• Your recruits will pay you a fee of 5% + (your energy ÷ 10)% of their earnings, earnings go up one more tier.

• Each recruitment takes 10 minutes to perform and reduces 1 energy point.

• You can only recruit 10 times per day and can only unblock recruits with more than 24 hours.

• Each time your recruit invests euro, you receive a 10% commission from the partners fund, earnings go up one more tier based on the recruit tax formula.
• You earn an amount of gold per day from the Community → Global Market Fund per each active recruit / referral based on their energy level (active recruit is a referral that has energy above or equal to 15%, has worked in the last 24 hours, is verified and his account is older than 3 days). This amount ajusts everyday, if the current balance is smaller than yesterday it will decrease the payout by 0.1 gold, if not it will increase the payout by 0.1 gold.

• When you recruit a citizen he will be blocked for 24 hours. Blocking a recruit costs 0.5€ per 30 days.
• While blocked, they can’t be recruited by others.
• You can sell recruits in the recruits market but only if their accounts are verified.

• To open your recruits page, block, unblock and set their price, you go to the Left Menu → My Recruits.
• To check the recruits for sale, you go to Markets → Recruits Market.

• Accounts are terminated after 2 months of no activity. When a player is terminated, their username will have an asterisk next to it. All funds from the terminated account will go to his recruiter, same with Partners Fund shares and recruits. All assets like companies, stocks, houses, weapons, etc will be deleted, however funds that are in the companies are first transferred to the account before getting deleted so recruiters will get the funds from the companies.

• Banned accounts will not give anything back to their recruiter, all their money will go to the war fund, shares and recruiters will go to the admin, everything else is deleted. 
Banned accounts will expire after 15 days of inactivity instead of 2 months.

To open a war page you go to Activities → War Activity → Active / Finished Button
You can also open an active war page in which your country is involved in the Homepage → Wars with *Country* → War Activity Button.
If you belong to an organization you can also open related war pages in Organizations → Organization Panel → Wars → War Activity Button.

Wars are a way to earn gold, conquer regions for more resources, raise your military rank and have your name listed on the patriots page:
• Only organizations can open wars against other countries, for 7 Gold and a Military Form (by the leader or officers), maximum 2 open attack wars simultaneously per country.

• The game will assume a war is fake if there is less than 450 000 total damage on the attackers side and that war will not block the region.

• Every time an Organization is going to create a new war, the game will check the last 5 wars opened by it, for each fake war found, there will be a penalty of 7 gold applied to the price of opening a new war.
• All members of War Damage organizations have a 5% bonus (or more with an active payed boost) in the effective damage.

• You must have attack weapons to attack and defense weapons to defend a region.
• Both attackers and defenders must travel to the war region.

• Only verified accounts can do damage in wars.

• Not wearing a full set of clothes applies a 10% damage penalty in wars.

• Generals can launch Bombs in both defense and offence (their countries must have the bombs in the storage).

• Military Factories can sell Bombs to any country storage and players can "donate" bombs to their country storage by purchasing them with medals in the Medal Shop (they will be added to your country storage automatically)

• Bombs can only be launched if they reach the region 10 minutes before the war ends. They add damage to the side that launched them and some have also other effects:

    • Chemical Bomb - 150 000 damage, anyone in the region will get its energy reduced to 1% and will be intoxicated (de-buff that lasts for 24 hours and will prevent energy from going up naturally from houses and clothes. Only direct energy products will work during this time. Consuming cheese will counter this as an instant antidote, flying time of 15 minutes.

    • Nuclear Bomb - 4 000 000 damage, destroy 15% of the available resources and deal damage (50% of the current HP left) to all MVs in the region, flying time of 6 hours.

    • Ballistic Missile - 300 000 damage and 10x damage to bunkers, flying time of 1 hour.

• Bombs extend the war time for 10 minutes if the timer left is less than 12 hours.

• Gas masks are produced in the Military Factory, they can be deployed on citizens by their ministers.
• They can only be given when there is an active incoming chemical bomb, masks can only be provided to the population of the targeted region. Masks can only be delivered if the region is owned by your country in a defensive war.
• Masks last for 1 hour and make their users immune to the toxic effects.

• Military Vehicles can be used to give damage in wars, this damage is not added to your personal damage count or rank (separate ranks for them). You can read more about this in the section Military Vehicles.

• You can check your weapons stats, military rank bonus and total damages in the Left Menu → My Weapons & Info.
• For each determined amount of damage dealt in a war, you will earn medals and gold if available in the war fund (check a war page for the damages needed, the gold that can be earned and the war fund available at the moment for the first 10 medals in each rank). The gold earned is taxed by countries and recruits (5%).

• 10 medals will grant you the respective military rank.

• Surplus war medals (above 10 for each rank) can be converted into collectable medals, this means if you have a rank of General, for example, you can convert any medals you win in wars into collectables. You can't convert collectable medals back into ranking medals.

• Collectable medals can be sold to the War Fund for their their full value. You can do this whenever you can/want, as long as the War Fund has the fund to buy it.

• Collectable medals can be sold to other players (that have that medal rank), these players can then sell them to the War Fund. To sell, convert and check medals: Left Menu → My Medals.

• The War Fund will only pay for your Collectable medal if it holds atleast the amount of gold for your medal + 100 gold.

• The minimum value for players to buy medals is 50% of the current gold value that the War Fund pays.

• Gold payout changes with the Euro ↔ Gold rate but are caped down at 45 and up at 55 gold per euro.

Warriors have a special status set on their account. You can enable this from the Left Menu → My Weapons & Info. Available for Warriors with damage above 350.000 over the past 48 hours, this grants them the ability to drink Mocaccino, wine every 12 hours and beer every 3 hours. This status requires a Military Form and lasts for 48 hours.

• You can check your medals and rank in your profile under the military tab (clicking on your name).
• Per each rank you earn you get a +5% bonus damage up to 40% (General Rank).
When fighting for native regions, warriors get a 10% damage bonus.

• Members of organizations can earn extra gold based on their total damage (Organizations → Organization Panel → Members) done in service of it when an officer or leader withdraw gold in Organizations → Organization Panel → Financial.

• On the war page you also have access to energy boost paid in euro to help you in wars with a 3 seconds cooldown.
• Organizations also earn extra (gold ÷ 6
) earned by its members on wars before its end if they were the ones to open the war.

• The organization leader can reset the members war damage.

• Each war lasts for 24 hours, the winning country gets the region they were fighting for (the organization that opened the war, if they win will have that region associated to it - organizations need to own at least 1 region to be part of the country army - the wage set by the government is for 10.000 damage

• Top damage player in the winning side, will own that region and can sell it in the Markets → Regions Market (set price in Left Menu → My Regions) but only if the region is not under attack (a region can be sold safely if the seller writes the name of the buyer next to the price). The minimum sell price for regions is 50 Gold and the amount is taxed 30% to the Partners Fund. The owner can also get taxes for the regions they have in Left Menu → My Regions.

• The government can build bunkers in regions to mitigate 20% of the damage made by attackers (only players, not bombs). Bunkers have 15 000 000 hit points and cost 1 Euro plus an extra 0.10 Euro for each bunker already built. If the defender loses and has a bunker, the bunker of that country is destroyed.

• Regions involved in wars will be blocked depending on the total damage done by the winner, until they can be attacked again but can be unlocked for 1€ + 0.15€ per each full day of lock (can only be unblocked after 24 hours have passed since the last war has ended):

    • 450 000 to 999 999 damage - locked for 2 days

    • 1 000 000 to 2 499 999 damage - locked for 3 days

    • 2 500 000 to 4 999 999 damage - locked for 7 days

    • 5 000 000 or more damage - locked for 15 days

• White Flag: New countries get a White Flag when unlocked, this peace time lasts for 15 days (while under white flag, the country cannot be attacked and cannot attack any regions). White Flag can be canceled at any time.

• Regions can not be bought by players that are from countries under White Flag.

• Sponsorship: Players can sponsor wars. In the war page you can see how much each side is sponsored for. You can sponsor the attackers, defenders or both. If the side you sponsored wins, that side gets paid the total amount that was paid by all sponsors for that side. Warriors are paid based on the damage they do.
If the side sponsored loses the war, the sponsors get their money back, warriors from the losing side dont get paid.

• Central Intelligence Agency (CIA) is a 3 level country infrastructure that gives better intelligence on things related to war and military vehicles.
• With a CIA level 1 you get alerts when someone sends a nuke in the region you currently are or in the country your a citizen.
• CIA level 2 does the above and also in case the bomb is a chemical bomb.
• CIA level 3 enables region scans to find in what sectors Military Vehicles are. It enables your fellow country members to see what players are online from the war page and you can also quickly see which MVs are in the region and doing what by clicking the link "Currently X military vehicles".

• Generals can issue region scans to look for Military Vehicles, these scans have a delay of 5 minutes and can be requested every 12 hours. Each scan consumes 100 units of Electricity, taken from the country storage.

• Every country is measured by their military power. Region count will have the biggest impact but also damage done, bomb damage, active warriors and active MVs in the last 2 weeks. You can find the most powerful countries in the rankings. The MP is updated every 15min.

• War Handicap uses the Military Power of each country in a war to find a way to help the weaker side. The stronger side will see their damage penalized (handicaped) by the difference of both sides MP. The biggest the difference in MP from both sides, the more the stronger side will be penalized. This handicap will never be higher than the damage the weaker side has in that war, so the weaker side must work to get the handicap on their enemy. Handicap damage is calculated and applied every 15min.

• Military Powers in an alliance are combined into one when fighting in a war. If two strong countries ally together, their MP will be very high getting big handicaps in wars.

• 30% of the partners fund incomes are added to the war fund.
• Countries are taxed a percentage of all their incomes, based on the amount of regions they have, those funds are then added to the war fund:

    • 1 region - 25%

    • 2 to 19 regions - 30%

    • 20 to 34 regions - 35%

    • 35 to 49 regions - 40%

    • 50 to 79 regions - 45%

    • 80 or more - 50%

Military Vehicles and Military Vehicle Upgrades are produced and sold by Military Factories. To check and control all vehicles you go to Left Menu → My Vehicles.

M.V. are used to make extra damage in Wars:
• Players can only have one of each kind (2 Total) - ONE Heavy Tank (needs Captain Rank) and ONE Bomber Jet (needs General Rank).

• If you change country you lose the ability to control them until you reach these ranks again.

• They have 5 stats that can be upgraded using Military Vehicle Upgrade.

• Each stat have a minimum of  Level 1 upgrade and can be upgraded up to Level 6 (5 free slots in each).

• If a M.V. has no upgrades above Level 1 and its incapacitated (0 HP), there's a 50% chance of not being able to repair it and it will be lost.

• If a M.V. has 1 or more upgrades above Level 1 when incapacitated, a random upgrade will be lost but never the vehicle.
• You can move your vehicles to whatever region you wish, every region has 60 sectors and you can use these to hide from enemies (5 min travel time to change sector).

• Traveling uses fuel: Diesel for Heavy Tanks and Kerosene for Bomber Jets.

• When a vehicle is in a region that your Country or Ally has an active war, you can set it to do different kinds of actions:

    • Do Nothing.

    • War Damage - adds damage that counts to your side of the war. This damage does not count towards your own personal damage.

    • Attack Other Vehicles - damage to other vehicles in the same sector and opposite faction in that war (can't damage a vehicle of someone not involved in that war).

    • Public Transport Blockade - no damage dealt, increases public transport time in that region from 30 to 90 minutes.

    • Bunker Damage - only damages the bunker if present in the attacked region for base damage x2.

• Military Vehicles have alerts when getting attacked by others or when they attack other Military Vehicles. These alerts are sent no more than 1 time for each 30 minutes to avoid spam. However, if your Military Vehicle was attacked or did any damage in the last 2 hours, it will say so on the vehicles page.

• Ranks available in the Rankings Menu for: War Damage (Military Vehicles War Damage), Attack Others (Military Vehicles Damage) and Kills (Military Vehicles Kills.

• M.V. can be repaired using a Tank or Bomber Repair Kit (bought from the Medal Shop). The repair is scheduled for 2 hours after been applied (if the HP is 0, it will also teleport it back to the owner's capital when its complete).

• Using a Military Vehicles Upgrade restores 5 000 HP in your M.V. instantly.

• Nuclear Bombs deal damage to all M.V. in the region (50% of the current HP left), if the HP left is 1 then it wont take any more damage, death blows can only be done by players.

• Berserk option: when enabled your vehicle will deal double damage for 24h (boost bought from the Medal Shop).

• Kill Streak: for every M.V. your M.V. kills, it will get a bonus of 10% damage. Stacks up to a 100% Cap. It resets to 0 if incapacitated. K.S. will not increase if you kill the same person more than once in a 24 hour period.

• Laser Beacon: Sets a M.V. as primary target and it will get all damage directed to it. Multiple primary targets are possible, however the latest one will always be first on the list. Lasts for 3 hours. Costs 0.5 Initiative (bought from the Medal Shop).

• Electronic Disruptor: Disables the engine of a M.V. (it can't be moved). Lasts for 30 minutes. Immune for extra 10 minutes (Immune for 40 minutes total after being disabled or 10 minutes if it resists). Costs 1.0 Initiative (bought from the Medal Shop).
Electronic warfare can only be used if the region has an active war (even if the player is not involved in that war). These actions are triggered from the M.V. orders panel and with the right item in the inventory.

• Initiative: Starts at 5 points, the maximum is 15. Each time your M.V. kills another M.V. it gains 5 initiative points. Used for actions like electronic warfare (laser beacons and electronic disruptors). If the targeted M.V. resists an electronic attack, you lose the item used but it wont count against initiative.

• M.V. damage is also based on their owners energy, much like how it works with normal damage dealt with weapons.

• M.V. Stats:

    • Heavy Tank

        • Main Cannon: Damage - 6 base + 5 upgrades of 6 (Total of 36)

        • Machine Gun: Damage - 6 base + 5 upgrades of 6 (Total of 36) (Grand Total of 72 Damage)

        • Armor Plating: Hit Points - 7 000 base + 5 upgrades of 7 000 (Total of 42 000)

        • Engine: Travel Speed

        • Electronics: Defense - increase 5% resistance to electronic assaults per level (base 40%)

                               Attack - decrease 5% enemy vehicles resistance to electronic assaults per level

    • Bomber Jet

        • Bomb Storage: Damage - 10 base + 5 upgrades of 10 (Total of 60)

        • Auxiliary Gun: Damage - 10 base + 5 upgrades of 10 (Total of 60) (Grand Total of 120 Damage)

        • Armor Plating: Hit Points - 5 000 base + 5 upgrades of 5 000 (Total of 30 000)

        • Engine: Travel Speed

        • Electronics: Defense - increase 5% resistance to electronic assaults per level (base 40%)

                               Attack - decrease 5% enemy vehicles resistance to electronic assaults per level

Experience Levels will be used in the future but is possible to raise them already. You can check them on your profile.

Experience is earned by completing some actions:
• Work - 25 points.

• Work Bonus - 25 points.

• Win War Medal - 25 points.

• Sell Medal to War Fund - 25 points.

• Recruit someone - 2 points.
• Buy Company License - 50 points.

• Buy Newspaper with Energy - 5 points.

• Open Company - 50 points.

• MV sucessfull Eletronic Warfare - 5 points.

• MV Kill - 25 points.

• Block a Recruit - 15 points.

• Pay Property Tax - 5 points.

• Drop War weekly top 3 - 50, 30, 20 points.

• Drop War random drop - 5 points.

Top Menu → Activities


• Here you find the latest newspaper articles published.

• You earn between 2% and 3% energy when you buy an article, depending if its a normal or premium article.

• Articles must be submited for premium by paying a fee of 5 gold (not refunded even if its not accepted).
• Newspapers companies can only publish new articles twice every 24 hours.

• You can earn energy from up to 10 articles per 24 hours.

• If an article runs out of copies, it will be removed from this list untill more copies are made.

• Premium articles can be bought both in gold and local currency.

The Drop War:

• In drop war you fight to win the drop, the drop is a set amount of product that is disclosed on Monday when the week starts. On Sunday when the week ends, there will be 3 winners that get these products based on their final position.

• All damage is accumulated by each country, the winning country will get their shelter and public transport extended by 1 week for free.

• In mini war drops, the player position marked in green will earn 1 unit of the weekly drop.

• These mini war drops are issued every 6 hours at 00:00, 06:00, 12:00 and 18:00 server time.

• When the drop is made in the mini drops, a new random position will be selected for the next 6 hours.

• Players will be able to sell what they win (or any product that a company can use) to companies directly.

• It is possible to buy a 20% damage boost that costs 1 Euro for your country that lasts untill the end of the week.

Offers Contest:

• MPL hosts a contest to award the top 3 players that earn the most by completing offers. (Left Menu → Invest → Offers).

• The contest starts on the 1st and 15th of every month and lasts for 2 weeks.

• You can check the current contest rankings on the Top Menu → Activities → Offers Contest.

• There is a region bonus available from a POI type, the 10% offers payout bonus.

• This POI changes region every month, similar to the Uranium regions. For those that complete lots of offers, would be good to have this POI in your country.

The place to perform several purchases.

Local Goods Market:

• In the local market you can buy all the products that the local companies are selling using your country currency.
• All the products are organized into sections.

Global Goods Market:
• In the global market you can buy products from outside your country. All prices are in gold and the companies that sell their products here, will pay a 10% fee to the global market fund. This fund is used to pay for the active recruits / referrals.
• All the products are organized into sections like the local goods market.
• Houses from house deeds will be placed in the country where you are at the moment you buy them.

• Players can't see products from the same country in this market.

• Company owners can set friendly organizations and a discount on final products for them.

• There is a Foreign Tax paid to the companies that overcharge foreign citizens when buying in the local market.

Financial Market:
• You can buy or sell euro, gold or the country currency on a free market similar to the real FOREX. Must be said that you only have access to the currency of the country you are in. In order to buy or sell currencies of other countries, you need to travel to those countries. The Euro ↔ Gold market on the other hand is global.
• You can check here the current rates with a graphic with the last variations and a list with the transactions.

• You can also open the financial market in the small graphic icon in your left menu next to gold.
• Exchanging currencies can be an extra profit source if you know what you are doing, selling and buying in the right moments when the rates favours you (have in mind that each time you exchange currencies you pay a tax).

Recruits Market:
• The recruiting market is international which means you can trade recruits from all over the world, in gold. For a better investment we recommend you take a look at the income report of that particular recruit before buying him.
• To sell a recruit you set his price in the Left Menu → My Recruits.

• Recruits with unverified accounts can not be sold.

Real Estate Market:
• Here you can find the houses for sale or rent. You can rent a house for a minimum of 1 day, maximum of 7 days and as long as you live in it you get its energy bonus.

• If you leave the country (travel to a region that belongs to a different country from the one you have your house) you will automatically leave the house as well.

• Remember that after renting or buying a house you have to move in (Left Menu → My Real Estate → Move In Button next to your house).

• This houses are owned by players and are already deployed in a country. If you want a house deed you need to go to the local or global markets (section deeds).

• Houses can last forever as long as you pay for the property tax to the state budget. The property tax is paid according to the amount of energy the house gives you.

• Houses can also be demolished, they will refund half of the construction materials to the owner.

Countries with homeless shelters provide free accommodation for hard working citizens. The amount of available rooms is limited.

• Citizens in shelters get 10 energy points over a span of 24 hours.

• Only citizens without a home and that have received the work bonus in the last 7 days are eligible to use shelters.
• Homeless shelters are built by the country’s Government and last for 1 month.

• They can have 10, 20 or 30 rooms and have a cost of 1, 3 or 6 euro respectively to the state budget.

• They can be occupied for 2 Days.

Company Auctions:
• The prices are in gold, these auctions are from all over the world.
• During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
• When you bid, you are withdrawn the sum from the account. If someone outbids you, the sum is given back into your account.
• Here is the only place where you can buy companies from other players. If you want to open a brand new company you need to go to the Left Menu → My Companies → Open a New Company Button.

Medals Market:

• From here you can buy and sell collectable war medals from and to other players, in gold.

• If you would like to buy medals, set your price and the amount.

• If you want to sell them, check the buyers list for the best deal.

• You can check your medals, convert them to collectable medals, upgrage and sell collectable medals to war fund in Left Menu → My Medals

Regions Market:

• Here you find a list of regions (conquered in wars) for sale all over the world.

• The prices are in gold and the minimum price is 50 gold.

• The region goes to the country where the buyer has citizenship.

• You can check the regions you own and set the price in the Left Menu → My Regions

• The warrior from the winning side, with most damage done, will be the righful owner of the region attacked.

• Regions under attack can not be sold.

Medals Shop:

• In the medals shop you can buy items using your collectable medals. The shop is not always available.
• Anyone can buy materials, they go to the players personal inventory instead of a company directly. They have to be sold to companies using the companies buy orders market.

To open the Companies page you go to the Left Menu → My Companies.

• Here you have a list of the companies you own.

• To open a new company you use the Open a New Company button, companies can only be open on the country you have citizenship and cost 30€.

• Solar Panel Farm and Water Well Drilling are free to open and each player can only have one of this companies, they produce unattended for 2 days and after this time, the owner has to gather what was produced or the production is paused.

• To manage a company, press the Management button next to it.

• In order to produce goods, you need to have raw materials and a valid and active license.

• Always check the status of your license when you activate the workplaces.
• If you click on the company name, you only get a brief description of it.

• You need to invest gold in your company and exchange into your country currency to pay for raw materials and wages (Financial menu).
• In Alerts you have a list of all the players that worked in your company and the productivity info.

• In Inventory you have the stock of raw materials and produced products. You can buy more raw materials from the Orders Markets, creating a Buy Order or accepting a Sell Order.

• You can also sell your products by setting a Sell Order.

• Its not possible to sell below production cost for finished products or below 80% for the rest.

• Finished products can be sold both in Local Market (local currency) and Global Market (gold).

• You can also buy or extend your product licences here, each license normally costs 1€ except for clothes 1 star (*) that costs 0.5€ and a Licensing Form.

• Next to the product name you have info about the requirements needed for it in “i” and you can halt the production of that product by pressing Active (you resume the production by pressing again in the same button that now says Stopped).

• Its possible for companies to reset raws and production costs for a fee of 10 Gold each reset, also they are reset when buying a company in auction.

• In Workplaces you choose the region where you want your workplace to be active (to open new branches you go to the Branches menu, the cost is 1€ each)
• You set here the wage you want to pay per hour (each country have a minimum wage set by the government)
• You have info about the position your workplace occupies in the region and two buttons to Stop and Start the workplace.
• You can also open a new workplace in the Buy an additional workplace for 3 Euro (2 goes to the partners fund and 1 to the state budget). Maximum of 8 WP for each company.
• You have an option in Production Priority to make random products or to produce the one with least stock in your company first.
• When a player tries to work and a company runs out of money for wages, materials or the region is out of raws, the workplace will fail like before and all workplaces from that company will be hidden for 30 seconds.

• Workplaces are locked for 6 hours when someone works on them.

• In the Branches tab you can open new ones and check the resources available in each region owned by your country.

• Each Active branch will speed up by 1% the production of the utilities companies.

• In Other you can set the company name, set discounts to organizations, upgrade the company up to level 8 (+80% productivity) for more production, and sell your company in an auction. You can also buy 20% boosts that last for 7 days, they are won in a blind auction (min bid of 1 gold) and only 3 active in the game per company type.

• Company owners can sign up extra managers for their company. They can have different permissions to help run the business. To add an extra manager the owner needs a Governmental Form in his inventory. You can set a manager salary in local currency.

• There is a tab in companies just for managers, this enables managers to cancel their role despite the permissions they have.

• Company managers can decide if they want company alerts (sales or production) or not, owner too (set in the managers tab).

• Companies value are based on the buy cost + workplaces + branches + upgrades.
• Auctions have a minimum starting value of 40% of the company value.
• A starting fee is paid based on the time the auction will run (1 day = 10 gold, 3 days = 20 gold, 7 days = 30 gold).
• A fee of 15% is paid from the final auction value to the partners fund.

• For the Winery Company you have an extra tab (The Cellar) to place your Pressed Wine into maturing. For different quality wines you need different maturing times: 1* (Cheap) - 0 to 9 days, 2* (Good) - 10 to 29 days and 3* (Great) - 30 days or more. It has room for 5 aging batches to run at the same time and you can stop the process at any time. Wine companies can Re-Age their Cheap and Good wines (flask icon). The process wastes 50% of the bottles and creates a new aging batch.

• Banks have 2 uses, gold loans to other players and direct gold transfers between players.

• Loans can be offered by Banks to players, each offer consumes 1 bank receipt.

• A loan offer consists of 3 main values, the loan amount, period and the interest rate. The player receives the offer and can accept or reject it by going to "My Finances".

• When a player accepts a loan offer, from that moment the loan will be paid back in 10 installments depending on the selected period. The periods can be 1 per day, 1 per week or 1 per month. So you can have 10 day, 10 weeks, 10 months loans.

• The installment payment is done automatically by the system.

• If a player has no money to pay of an installment then the system will try to pay the bank only the interest amount as a fine, that installment will not count for the 10 required installments.

• Players can use banks to transfer gold to others by going to "My Finances". A fee will be paid to the Partners Fund (3% to 5%) and to the bank. If both transfer parties and the bank are from the same country, the fees can be lower.

• Banks require to buy Transfer Slots, each bank can only have 3. When a transfer is complete, the slot is busy for 12h.

• Each bank transfer requires 1 bank receipt from the bank's inventory.

These are the companies you can open in MPL.