Nationality:
It shows your citizenship and based on that, other information.
Location:
It shows the country and region where you are.
Available Jobs:
It shows the total active workplaces available for you to work in your current location.
Change Region Button:
It opens a menu where you can choose a new country and or region to travel and the distance to it from your current location.
You can Travel by:
• Foot - speed: very slow, cost: free but will deplete your energy to 1%.
• Public Transport - speed: slow, cost: free (30 minutes fixed travel time)
• Only available if your government paid for it and only travels between regions of your country.
• They can have 2, 5 or 10 travels per hour and the government pays 1, 3 or 6 euro respectively.
• Your Car (if you have one) - speed: slow, cost: fuel (diesel).
• Rented Car from another person - speed: slow, cost: fee in gold.
• Your Airplane (if you have one) - speed: very fast, cost: fuel (kerosene).
• Rented Airplane from another person - speed: very fast, cost: fee in gold.
• The costs of fuel are calculated by: distance ÷ 800 (with one fuel you can travel 800 km).
• All the costs will be shown in the menu, based on the distance you have to travel.
• If no transportation is selected you will make your journey by foot.
• Once you start to travel you can quickly finish it by paying 0.1 Euros to the Partners Fund.
• You can check the vehicles, their location and the 2 types of fuel in the Left Menu → My Vehicles (tab Civilian). The maximum amount of fuel that you can store in the inventory is 1000 for each type. Fuel is shared by every vehicle that use that fuel type and is used directly from the inventory.
• You can rent vehicles to other players. Rent is paid in gold. Vehicles stay in the region they last traveled to, but they can be recalled to where you are, if they have been unused for more than 6 hours for free or less than 6 hours for a fee of 0.05 Euro.
• If you move to a different country, you need to request citizenship in order to work or trade there. You get a free quick travel.
• You can ask for citizenship in a country on the respective page, clicking in a country name. After that, the Prime Minister of that country must accept your application!
• You can only change citizenship once each 30 days and you need a Governmental Form.
• New players receive 1 free Governmental Form when they signup.
• You can’t be a member of any organization in order to apply for a new citizenship, any currently open applications to organizations will be void.
• If the country you want to be citizen has no Government, your application will be accepted by default shortly after request.
Housing Situation:
It shows if you currently have a roof over your head, either your own house, a rented one or if you are in the homeless shelter. If you are homeless, the Rent and Buy buttons will open the Real Estate Market page for the country where you are, you can find here houses to buy and or rent.
Wars:
It shows the resumed information about the current active wars on the country where you are.
War Activity Button:
It will open the page with detailed information about that war and will allow you to participate in it, assuming you have the right requisites (see more about this in the Wars Section).
Latest Local Shouts:
It shows the latest messages from players in your current country.
Bonuses:
• It shows the current several bonus in the country where you are. They’re set by that country’s government members.
• Work Bonus - After 3 full worked days in a row you get a bonus (6 worked shifts in 72 hours). You need a verified account to get this bonus.
• Recruitment Bonus - For each recruitment, the state budget gives you a bonus.
• Army Wage - Paid daily, if your organization is part of the army.
• Minimum Wage - Companies must pay at least this much wage per hour.
Friends List:
• You can add people to your friends list by going to their profile and use the Send Friend Request button.
Worldwide Shouts:
• It shows the latest messages from players in all the game.
• It costs 2 gold to send a worldwide shout.
• A worldwide shout can be deleted by the player that posted it.
• You can go back to the homepage by clicking in the Home button or in the Game Logo.
Energy is one of the most important things in MPL:
• Determines your Productivity together with your Economic Score, Skills and Bonus = (Energy x 0.45) + (Economic Score x 0.30) + (Skill x 0.25) + Country POI Bonus + Organization Bonus
• Determines the damage done in wars (100% Energy = Full Weapon Damage).
• Determines the amount of gold you receive per Active Recruit / Referral, based on their energy level (Active Recruit is a Referral that has energy above or equal to 15%, has worked in the last 24 hours and his account is older than 3 days).
• Determines the amount earned from your recruits income up to 10%, based on your energy.
Energy will drop or raise based on many things:
• Each hour it will drop by (Energy x ((Energy ÷ 5000 ) + 0,016))
• Each hour it will raise 1 point if you have less than 10 energy.
• Each time you attack or defend on a war, it will drop 5 points.
• Each time you work or clean a region, it will drop by 25%.
• Each time you travel by foot, it will be depleted to 1%.
• Eating and Drinking will make your energy raise:
• Wine: Cheap - 5, Good - 15 or Great - 25 Points (1 to 2 wines each 24h - See war section).
• Beer - 8 Points (drinkable each 3 to 6 hours - See war section).
• Meals: Breakfast - 20 Points at 6:00, Lunch - 12 points at 12:00, Snack - 8 points at 18:00 and Dinner - 12 points at 0:00 (stored in inventory, used automatically by the system at the respective time).
• Dairy: Milk Jug - 2 Points and Bitto Cheese - 50 Points (stored in inventory with no cooldown).
• Coffee - 5 Points (stored in inventory with a 5 minutes cooldown - shared with Mocaccino).
• Mocaccino - 20 Points (stored in inventory with a 5 minutes cooldown - shared with Coffee - See war section).
• Newspaper - 2 Points (3 Points if Premium) bought from Activities → Newspapers (maximum 10 points per day).
• The game interface will give a warning to every player about the upcoming food time, breakfast, lunch, snack and dinner. This warning will be shown starting 1 hour before food time.
• Wearing Clothes will raise your energy based on its quality: (they last for 15 days)
• One Star (*) - 1 point each 24 hours (10 clothes = +0.42 / hour).
• Two Stars (* *) - 3 points each 24 hours (10 clothes = +1.25 / hour).
• Living in a House will raise your energy based on its size / quality:
• Small House (*) - 12 points each 24 hours (+0.50 / hour).
• Nice Apartment (* *) - 20 points each 24 hours (+0.83 / hour).
• Mansion (* * *) - 35 points each 24 hours (+1.46 / hour).
• General's Castle (* * * *) - 40 points each 24 hours (+1.67 / hour)
• You can live temporarily (48 hours) in Homeless Shelters: 10 points each 24 hours (+0.42 / hour).
• You can check your clothing stats in the Left Menu → My Clothing.
• You can check and use (some are usable products) all the items you have that can give you energy (Coffee, Mocaccino, Milk Jug, Bitto Cheese and Meals) in the Left Menu → My Inventory.
Maximum amounts of products storable in the inventory:
• Coffee - 400.
• Mocaccino - 100.
• Milk - 300.
• Meals - 30.
• Cheese - 10.
Working is one of the main sources of income in MPL for beginners:
• The amount of local currency earned per work shift depends on your productivity.
• Productivity is calculated by: (Energy x 0.45) + (Economic Score x 0.30) + (Skill x 0.25) + Country POI Bonus + Organization Bonus.
• Economic score drops daily by 1 point (at 24:00 server time) and increases 1 point each worked shift (only regular, not overtime), maximum is 100.
• A work shift lasts for 4 hours and you can work twice each 24 hours (from 0:00 to 24:00 server time). For as long as you work you can’t travel, fight in wars or queue for selling a medal.
• Amount earned: (Wage x 4 x (Productivity ÷ 100)).
• You can have a maximum of 300 skill Points total and 100 maximum in each skill. Each work shift using that skill raises 1 point.
• Work skills can be paused/unpaused. This is helpful if you want to stop learning a specific skill when working. This can be done by going to the desired skill panel.
• Organizations can be changed to productivity focused where you get a 5% bonus (or more with an active payed boost) in productivity when working.
• Productivity focused organizations can have up to 25 members however they cannot benefit from any extra war damage bonuses.
• The Work Ethics Course is a book that increases ES by 20 points each use for players with ES below 50.
• The Efficiency Book is a book that increases ES by 20 points, can be used by players with ES score of 99 or 100. This books enables your ES to go above 100 for a few days (each day will drop 1 ES as normally).
You pay a percentage of the amount earned:
• Up to 15% to your recruiter, according to the energy level he has (5% + (Energy ÷ 10)%)
• The income tax to the state budget, set by your country’s government.
• Each 3 days in a row (6 worked shifts in 72 hours for the same country) you earn the (Work Bonus x Productivity ÷ 100). You need a verified account to get this bonus.
• The work bonus is based on the average productivity from all the 6 work shifts that count towards it.
• The workplaces available to you are the ones active in your current Country → Region.
• You can only work at the company that offers the biggest wage and in the country where you have citizenship.
• You can work overtime 1 shift per day (after the 2 regular shifts) as long as you have at least 55% energy. Overtime shifts do not count for the work bonus or ES.
• Ideology: Governments can choose if they want to allow overtime work in their country or not.
• To accept a job, your energy level must be at least half of your productivity in that job type.
• The same IP can only work once every 4 hours.
• When a player creates a new account in MPL, that player will be linked to a recruiter (the player that recruited him) for 3 months.
• Use your referral link in Left Menu → My Recruits to advertise MPL and get people register under your account (Referral statistics are available).
• Recruiters can setup a welcome message that is delivered in game when a new player joins, when someone uses your referral link, they will receive this message, leave blank if you wish to skip it.
• After 3 months, unlocked recruits can have a new owner.
• Your recruits will pay you a fee of 5% + (your energy ÷ 10)% of their earnings. Earnings go up one more tier (to the recruiter's recruiter).
• Each time your recruit invests euro, you receive a 10% commission from the partners fund, earnings go up one more tier based on the recruit tax formula.
• You earn an amount of gold per day from the Community → Global Market Fund per each active warrior recruit, based on their energy level (active warrior is a referral that has energy above or equal to 15%, has earned a medal in the last 24h, is verified and his account is older than 3 days).
• This amount adjusts everyday, if the current balance is smaller than yesterday it will decrease the payout by 0.1 gold, if not it will increase the payout by 0.1 gold.
• Unlocked recruits will have to undergo an auction before changing owner.
• An auction can be started in his profile page and traveling to his region (ARENA FUND TO PLAYER) and starts at 1 gold. (Gold goes to the Arena Fund).
• To open your recruits page, block, unblock and start an auction (PLAYER TO PLAYER), you go to the Left Menu → My Recruits. (Gold goes to the Seller).
• To check abandoned recruits for auction (WAR FUND TO PLAYER), you go to Community → Abandoned Recruits. (Gold goes to the War Fund).
• To check the recruits for auction, you go to Markets → Recruits Auctions.
• When you win an auction for a citizen, he will be blocked for 24 hours. Extra blocking a recruit costs 0.5€ per 30 days.
• While blocked, no one can start an auction on a recruit.
• You can sell / auction your recruits but only if their accounts are verified.
• Auctions last for at least 24h, bids are made with gold, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes. When you bid, you are withdrawn the sum from your account. If someone outbids you, the sum is given back to you.
• Accounts are terminated after 2 months of no activity. When a player is terminated, their username will have an asterisk next
to it. All funds from the terminated account will go to his recruiter,
same with Partners Fund shares and recruits. All assets like companies, stocks,
houses, weapons, etc will be deleted, however funds that are in the
companies are first transferred to the account before getting deleted so
recruiters will get the funds from the companies.
• Banned accounts will not give anything back to their recruiter, all their money will go to the war fund, shares and recruiters will go to the admin, everything else is deleted. Banned accounts will expire after 15 days of inactivity instead of 2 months.
Wars are a way to earn gold, conquer regions for more resources, raise your military rank and have your name listed on the patriots page:
• Only organizations can open wars against other countries, for 7 Gold and a Military Form (by the leader or officers), maximum 2 open attack wars simultaneously per country. War Damage organizations are limited to 15 members.
• The game will assume a war is fake if there is less than 450 000 total damage on the attackers side and that war will not block the region.
• Every time an Organization is going to create a new war, the game will check the last 5 wars opened by it, for each fake war found, there will be a penalty of 7 gold applied to the price of opening a new war.
• All members of War Damage organizations have a 5% bonus (or more with an active payed boost) in the effective damage.
• You must have attack weapons to attack and defense weapons to defend a region.
• Both attackers and defenders must travel to the war region.
• Only verified accounts can do damage in wars.
• Not wearing a full set of clothes applies a 10% damage penalty in wars.
• Generals can launch Bombs in both defense and offense (their countries must have the bombs in the storage). Who sent the Bomb is added to the launched list.
• Military Factories can sell Bombs to any country storage and players can "donate" bombs to their country storage by purchasing them with medals in the Medal Shop (they will be added to your country storage automatically)
• Bombs can only be launched if they reach the region 10 minutes before the war ends. They add damage to the side that launched them and some have also other effects:
• Chemical Bomb - 150 000 damage, anyone in the region will get its energy reduced to 1% and will be intoxicated (de-buff that lasts for 24 hours and will prevent energy from going up naturally from houses and clothes. Only direct energy products will work during this time. Consuming cheese will counter this as an instant antidote, flying time of 15 minutes.
• Nuclear Bomb - 4 000 000 damage, destroy 15% of the available resources and deal damage (50% of the current HP left) to all MVs in the region, flying time of 6 hours.
• Ballistic Missile - 300 000 damage and 10x damage to bunkers, flying time of 1 hour.
• Bombs extend the war time for 10 minutes if the timer left is less than 12 hours.
• Gas masks are produced in the Military Factory, they can be deployed on citizens by their ministers.
• They can only be given when there is an active incoming chemical bomb, masks can only be provided to the population of the targeted region. Masks can only be delivered if the region is owned by your country in a defensive war.
• Masks last for 1 hour and make their users immune to the toxic effects.
• Military Vehicles can be used to give damage in wars, this damage is not added to your personal damage count or rank (separate ranks for them). You can read more about this in the section Military Vehicles.
• You can check your weapons stats, military rank bonus and total damages in the Left Menu → My Weapons & Info.
• For each determined amount of damage dealt in a war, you will earn medals and gold if available in the war fund (check a war page for the damages needed, the gold that can be earned and the war fund available at the moment for the first 10 medals in each rank). The gold earned is taxed by countries and recruits (5%).
• 10 medals will grant you the respective military rank.
• Surplus war medals (above 10 for each rank) can be converted into collectable medals, this means if you have a rank of General, for example, you can convert any medals you win in wars into collectables. You can't convert collectable medals back into ranking medals.
• Collectable medals can be sold to the War Fund for their their full value. You can do this whenever there is a medal selling session going on.
• Collectable medals can be sold to other players (that have that medal rank), these players can then sell them to the War Fund. To sell, convert and check medals: Left Menu → My Medals.
• The minimum value for players to buy medals is 50% of the current gold value that the War Fund pays.
• Gold payout changes with the Euro ↔ Gold rate but are caped down at 45 and up at 55 gold per euro.
• The War Fund will only pay for your Collectable medal if it holds at least the amount of gold for your medal + 200 gold and only if a selling session is on.
• The partners fund will transfer funds at **:00 and **:30 random during a day.
• When the partners fund plans to transfer funds, there will be a red dot in the war fund balances across the game. This red dot indicates that a new medal selling session has started.
• When a new session has started, players can queue their medal for sale, only 1 medal.
• At **:30 and **:00 the game will use the funds available in the war fund to pay for the medals in random order. The game will sell until there is 200 gold left in the war fund.
• If a selling session is taking place, it wont be possible to do damage in wars on minutes **:00 or **:30 until the automatic selling is complete.
• Its possible to check the previous sessions results, the link is in the "My Medals" page.
• Players with medals can only queue for a medal selling session the medals that are under or equal rank to the best medal earned in wars in the last 72h. If a player earned a General medal in the last 72h, he can queue any medal.
• Players can only queue for medal selling sessions if they are not working.
• Warriors can have a War Specialist Status set on their account. You can enable this from the Left Menu → My Weapons & Info. Available for Warriors with damage above 350.000 over the past 48 hours, this grants them the ability to drink Mocaccino, 2 wines every 24 hours (4 hours cooldown) and beer every 3 hours. This status requires a Military Form and lasts for 48 hours.
• You can check your medals and rank in your profile under the military tab (clicking on your name).
• Per each rank you earn you get a +5% bonus damage up to 40% (General Rank).
• When fighting for native regions, warriors get a 10% damage bonus.
• Members of organizations can earn extra gold based on their total damage (Organizations → Organization Panel → Members) done in service of it when an officer or leader withdraw gold in Organizations → Organization Panel → Financial.
• On the war page you also have access to energy boost paid in euro to help you in wars with a 3 seconds cool-down.
• Organizations also earn extra (gold ÷ 6) earned by its members on wars before its end if they were the ones to open the war.
• The organization leader can reset the members war damage.
• Each war lasts for 24 hours, the winning country gets the region they were fighting for (the organization that opened the war, if they win will have that region associated to it - organizations need to own at least 1 region to be part of the country army - the wage set by the government is for 10.000 damage).
• Top damage player in the winning side, will own that region and can sell it in the Markets → Regions Market (set price in Left Menu → My Regions) but only if the region is not under attack (a region can be sold safely if the seller writes the name of the buyer next to the price). The minimum sell price for regions is 50 Gold and the amount is taxed 30% to the Partners Fund. The owner can also get taxes for the regions they have in Left Menu → My Regions.
• The government can build bunkers in regions to mitigate 20% of the damage made by attackers (only players, not bombs). Bunkers have 15 000 000 hit points and cost 1 Euro plus an extra 0.10 Euro for each bunker already built. If the defender loses and has a bunker, the bunker of that country is destroyed.
• Regions involved in wars will be blocked depending on the total damage done by the winner, until they can be attacked again but can be unlocked for 1€ + 0.15€ per each full day of lock (can only be unblocked after 24 hours have passed since the last war has ended):
• 450 000 to 999 999 damage - locked for 2 days
• 1 000 000 to 2 499 999 damage - locked for 3 days
• 2 500 000 to 4 999 999 damage - locked for 7 days
• 5 000 000 or more damage - locked for 15 days
• Sponsorship: Players can sponsor wars. In the war page you can see how much each side is sponsored for. You can
sponsor the attackers, defenders or both. If the side you sponsored
wins, that side gets paid the total amount that was paid by all sponsors
for that side. Warriors are paid based on the damage they do.
If the side sponsored loses the war, the sponsors get their money back, warriors from the losing side don't get paid.
• Central Intelligence Agency (CIA) is a 3 level country infrastructure that gives better intelligence on things related to war and military vehicles.
• With a CIA level 1 you get alerts when someone sends a nuke in the region you currently are or in the country your a citizen.
• CIA level 2 does the above and also in case the bomb is a chemical bomb.
• CIA level 3 enables region scans to find in what sectors Military Vehicles are. It enables your fellow country members to see what players are online from the war page and you can also quickly see which MVs are in the region and doing what by clicking the link "Currently X military vehicles".
• Generals can issue region scans to look for Military Vehicles, these scans have a delay of 5 minutes and can be requested every 12 hours. Each scan consumes 100 units of Electricity, taken from the country storage.
• Every country is measured by their military power. Region count will have the biggest impact but also damage done, bomb damage, active warriors and active MVs in the last 2 weeks. You can find the most powerful countries in the rankings. The MP is updated every 15min.
• War Handicap uses the Military Power of each country in a war to find a way to help the weaker side. The stronger side will see their damage penalized (handicapped) by the difference of both sides MP. The biggest the difference in MP from both sides, the more the stronger side will be penalized. This handicap will never be higher than the damage the weaker side has in that war, so the weaker side must work to get the handicap on their enemy. Handicap damage is calculated and applied every 15 minutes.
• Military Powers in an alliance are combined into one when fighting in a war. If two strong countries ally together, their MP will be very high getting big handicaps in wars.
• 50% of the partners fund incomes are added to the war fund.
• Countries are taxed a percentage of all their incomes, based on the amount of regions they have, those funds are then added to the war fund:
Military Vehicles and Military Vehicle Upgrades are produced and sold by Military Factories. To check and control all vehicles you go to Left Menu → My Vehicles.
M.V. are used to make extra damage in Wars:
• Players can only have one of each kind (2 Total) - ONE Heavy Tank (needs Captain Rank) and ONE Bomber Jet (needs General Rank).
• If you change country you lose the ability to control them until you reach these ranks again.
• They have 5 stats that can be upgraded using Military Vehicle Upgrade.
• Each stat have a minimum of Level 1 upgrade and can be upgraded up to Level 6 (5 free slots in each).
• If a M.V. has no upgrades above Level 1 and its incapacitated (0 HP), there's a 50% chance of not being able to repair it and it will be lost.
• If a M.V. has 1 or more upgrades above Level 1 when incapacitated, a random upgrade will be lost but never the vehicle.
• You can move your vehicles to regions with no wars or if your country is participating in that region war, every region has 60 sectors and you can use these to hide from enemies (5 min travel time to change sector).
• Every region has a limit of MVs that they can hold per country involved in a war, this limit was set randomly across all regions and varies between 4, 8 and 12 slots.
• If all slots have been filled, no more MVs from that country can travel to the region.
• When a war is started, all MVs in the region are moved instantly to their respective capital, no fuel is used.
• Traveling uses fuel: Diesel for Heavy Tanks and Kerosene for Bomber Jets.
• When a vehicle is in a region that your Country or Ally has an active war, you can set it to do different kinds of actions:
• Do Nothing.
• War Damage - adds damage that counts to your side of the war. This damage does not count towards your own personal damage.
• Attack Other Vehicles - damage to other vehicles in the same sector and opposite faction in that war.
• Public Transport Blockade - no damage dealt, increases public transport time in that region from 30 to 90 minutes and no one can work there.
• Bunker Damage - only damages the bunker if present in the attacked region for base damage x2.
• Military Vehicles have alerts when getting attacked by others or when they attack other Military Vehicles. These alerts are sent no more than 1 time for each 30 minutes to avoid spam. However, if your Military Vehicle was attacked or did any damage in the last 2 hours, it will say so on the vehicles page.
• Ranks available in the Rankings Menu for: War Damage (Military Vehicles War Damage), Attack Others (Military Vehicles Damage) and Kills (Military Vehicles Kills.
• M.V. can be repaired using a Tank or Bomber Repair Kit (bought from the Medal Shop). The repair is scheduled for 2 hours after been applied (if the HP is 0, it will also teleport it back to the owner's capital when its complete).
• Using a Military Vehicles Upgrade restores 5 000 HP in your M.V. instantly.
• Nuclear Bombs deal damage to all M.V. in the region (50% of the current HP left), if the HP left is 1 then it wont take any more damage, death blows can only be done by players.
• Berserk option: when enabled your vehicle will deal double damage for 24h (boost bought from the Medal Shop).
• Kill Streak: for every M.V. your M.V. kills, it will get a bonus of 10% damage. Stacks up to a 100% Cap. It resets to 0 if incapacitated. K.S. will not increase if you kill the same person more than once in a 24 hour period.
• Laser Beacon: Sets a M.V. as primary target and it will get all damage directed to it. Multiple primary targets are possible, however the latest one will always be first on the list. Lasts for 3 hours. Costs 0.5 Initiative (bought from the Medal Shop).
• Electronic Disruptor: Disables the engine of a M.V. (it can't be moved). Lasts for 30 minutes. Immune for extra 10 minutes (Immune for 40 minutes total after being disabled or 10 minutes if it resists). Costs 1.0 Initiative (bought from the Medal Shop).
• Electronic warfare can only be used if the region has an active war. These actions are triggered from the M.V. orders panel and with the right item in the inventory.
• Initiative: Starts at 5 points, the maximum is 15. Each time your M.V. kills another M.V. it gains 5 initiative points. Used for actions like electronic warfare (laser beacons and electronic disruptors). If the targeted M.V. resists an electronic attack, you lose the item used but it wont count against initiative.
• M.V. damage is also based on their owners energy, much like how it works with normal damage dealt with weapons.
• M.V. Stats:
• Heavy Tank
• Main Cannon: Damage - 8 base + 5 upgrades of 8 (Total of 48)
• Machine Gun: Damage - 8 base + 5 upgrades of 8 (Total of 48) (Grand Total of 96 Damage)
• Armor Plating: Hit Points - 7 000 base + 5 upgrades of 7 000 (Total of 42 000)
• Engine: Travel Speed
• Electronics: Defense - increase 5% resistance to electronic assaults per level (base 40%)
Attack - decrease 5% enemy vehicles resistance to electronic assaults per level
• Bomber Jet
• Bomb Storage: Damage - 13 base + 5 upgrades of 13 (Total of 78)
• Auxiliary Gun: Damage - 13 base + 5 upgrades of 13 (Total of 78) (Grand Total of 156 Damage)
• Armor Plating: Hit Points - 5 000 base + 5 upgrades of 5 000 (Total of 30 000)
• Engine: Travel Speed
• Electronics: Defense - increase 5% resistance to electronic assaults per level (base 40%)
Attack - decrease 5% enemy vehicles resistance to electronic assaults per level
Experience Levels will have more uses in the future but is possible to raise them already. You can check them on your profile.
Experience Requirements:
• Level 5 to be able to clean up a region trash.
Experience is earned by completing some actions:
• Work - 25 points.
• Work Bonus - 25 points.
• Win War Medal - 25 points.
• Sell Medal to War Fund - 25 points.
• Recruit someone - 2 points.
• Buy Company License - 50 points.
• Buy Newspaper with Energy - 5 points.
• Open Company - 50 points.
• MV sucessfull Eletronic Warfare - 5 points.
• MV Kill - 25 points.
• Block a Recruit - 15 points.
• Pay Property Tax - 5 points.
• Drop War weekly top 3 - 50, 30, 20 points.
• Drop War random drop - 5 points.
• Cleaning trash from Regions - 15 points.
• Fertilizing a resource - 50 points.
Newspapers:
• Here you find the latest newspaper articles published.
• You earn between 2% and 3% energy when you buy an article, depending if its a normal or premium article.
• Articles must be submited for premium by paying a fee of 5 gold (not refunded even if its not accepted).
• Newspapers companies can only publish 1 new article every 24 hours.
• You can earn energy from up to 10 articles per 24 hours.
• If an article runs out of copies, it will be removed from this list untill more copies are made.
• Newspaper articles that haven't sold any copies in the last 2 months will be deleted.
• Premium articles can be bought both in gold and local currency.
• Articles have a "social weight". Likes, dislikes, views, comments and sales count for this. Based on this, the game will recommend articles players haven't bought yet. The recommended articles will show up first and should have much more sales if they are interesting.
The Drop War:
• In drop war you fight to win the drop, the drop is a set amount of product that is disclosed on Monday when the week starts. On Sunday when the week ends, there will be 3 winners that get these products based on their final position.
• All damage is accumulated by each country, the winning country will get their infrastructures extended by 1 week for free (same level of current one, or level 1 if none)
• In mini war drops, the player position marked in green will earn 1 unit of the weekly drop.
• These mini war drops are issued every 6 hours at 00:00, 06:00, 12:00 and 18:00 server time.
• When the drop is made in the mini drops, a new random position will be selected for the next 6 hours.
• Players will be able to sell what they win (or any product that a company can use) to companies directly.
• It is possible to buy a 20% damage boost that costs 1 Euro for your country that lasts untill the end of the week.
Offers Contest:
• MPL hosts a contest to award the top 3 players that earn the most by completing offers. (Left Menu → Invest → Offers).
• The contest starts on the 1st and 15th of every month and lasts for 2 weeks.
• You can check the current contest rankings on the Top Menu → Activities → Offers Contest.
• There is a region bonus available from a POI type, the 10% offers payout bonus.
• This POI changes region every month, similar to the Uranium regions. For those that complete lots of offers, would be good to have this POI in your country.
Local Goods Market:
• In the local market you can buy all the products that the local companies are selling using your country currency.
• All the products are organized into sections.
Global Goods Market:
• In the global market you can buy products from outside your country. All prices are in gold and the companies that sell their products here, will pay a 15% fee to the global market fund. This fund is used to pay for the active recruits / referrals.
• All the products are organized into sections like the local goods market.
• Houses from house deeds will be placed in the country where you are at the moment you buy them.
• Players can't see products from the same country in this market.
• Ideology: Trade Agreement - Countries can select 1 country to have a trade agreement with, for this agreement to work, both countries must setup their laws, similar to alliances. When a trade agreement is set, all sales between them will pay a 5% tax to the Global Market Fund instead of 15%
• Ideology: Trade Embargo - Countries can now select 1 country to ban all trade. If country 1 embargoes country 2, then no one can sell or buy between them, even if country 2 has nothing set to embargo.
• Company owners can set friendly organizations and a discount on final products for them.
• There is a Foreign Tax paid to the companies that overcharge foreign citizens when buying in the local market.
Financial Market:
• You can buy or sell euro, gold or the country currency on a free market similar to the real FOREX. Must be said that you only have access to the currency of the country you are in. In order to buy or sell currencies of other countries, you need to travel to those countries. The Euro ↔ Gold market on the other hand is global.
• You can check here the current rates with a graphic with the last variations and a list with the transactions.
• You can also open the financial market in the small graphic icon in your left menu next to gold.
• Exchanging currencies can be an extra profit source if you know what you are doing, selling and buying in the right moments when the rates favours you (have in mind that each time you exchange currencies you pay a tax).
Recruits Auctions:
• The recruiting auction is international which means you can trade recruits from all over the world, in gold. For a better investment we recommend you take a look at the income report of that particular recruit before buying him (check the recruitment section for more info).
Real Estate Market:
• Here you can find the houses for sale or rent. You can rent a house for a minimum of 1 day, maximum of 7 days and as long as you live in it you get its energy bonus.
• Players can rent more than one house but only one per country.
• If you leave the country (travel to a region that belongs to a different country from the one you have your house) you will automatically leave the house as well.
• Remember that after renting or buying a house you have to move in (Left Menu → My Real Estate → Move In Button next to your house).
• This houses are owned by players and are already deployed in a country. If you want a house deed you need to go to the local or global markets (section deeds).
• Houses can last forever as long as you pay for the property tax to the state budget. The property tax is paid according to the amount of energy the house gives you.
• Houses can also be demolished, they will refund half of the construction materials to the owner.
• Countries with homeless shelters provide free accommodation for hard working citizens. The amount of available rooms is limited.
• Citizens in shelters get 10 energy points over a span of 24 hours.
• Only citizens without a home and that have received the work bonus in the last 7 days are eligible to use shelters.
• Homeless shelters are built by the country’s Government and last for 1 month.
• They can have 10, 20 or 30 rooms and have a cost of 1, 3 or 6 euro respectively to the state budget.
• They can be occupied for 2 Days.
Company Auctions:
• The prices are in gold, these auctions are from all over the world.
• During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
• When you bid, you are withdrawn the sum from the account. If someone outbids you, the sum is given back into your account.
• Here is the only place where you can buy companies from other players. If you want to open a brand new company you need to go to the Left Menu → My Companies → Open a New Company Button.
Medals Market:
• From here you can buy and sell collectable war medals from and to other players, in gold.
• If you would like to buy medals, set your price and the amount.
• If you want to sell them, check the buyers list for the best deal.
• You can check your medals, convert them to collectable medals, upgrage and sell collectable medals to war fund in Left Menu → My Medals
Regions Market:
• Here you find a list of regions (conquered in wars) for sale all over the world.
• The prices are in gold and the minimum price is 50 gold.
• The region goes to the country where the buyer has citizenship.
• You can check the regions you own and set the price in the Left Menu → My Regions
• The warrior from the winning side, with most damage done, will be the righful owner of the region attacked.
• Regions under attack can not be sold.
Medals Shop:
• In the medals shop you can buy items using your collectable medals. The shop is not always available.
• Anyone can buy materials, they go to the players personal inventory instead of a company directly. They have to be sold to companies using the companies buy orders market.
• Here you have a list of the companies you own.
• To open a new company you use the Open a New Company button, companies can only be open on the country you have citizenship and cost 30€ (Newspapers cost 5€).
• Solar Panel Farm and Water Well Drilling are free to open and each player can only have one of this companies, they produce unattended for 2 days and after this time, the owner has to gather what was produced or the production is paused.
• It is possible to demolish utility companies. However, since the first license is free, to demolish the company you need to have a full license, it must have 100% of the uses left and you must have a different citizenship than the current country of the company. Also you lose all stocks in the company, the funds in the company will be given to you.
• To manage a company, press the Management button next to it.
• In order to produce goods, you need to have raw materials and a valid and active license.
• Always check the status of your license when you activate the workplaces.
• If you click on the company name, you only get a brief description of it.
• You need to invest gold in your company and exchange into your country currency to pay for raw materials and wages (Financial menu).
• In Alerts you have a list of all the players that worked in your company and the productivity info.
• In Inventory you have the stock of raw materials and produced products. You can buy more raw materials from the Orders Markets, creating a Buy Order or accepting a Sell Order.
• You can also sell your products by setting a Sell Order.
• Its not possible to sell below production cost for finished products or below 80% for the rest.
• Finished products can be sold both in Local Market (local currency) and Global Market (gold).
• You can also buy or extend your product licences here, each license normally costs 1€ except for clothes 1 star (*) that costs 0.5€ and a Licensing Form.
• Next to the product name you have info about the requirements needed for it in “i” and you can halt the production of that product by pressing Active (you resume the production by pressing again in the same button that now says Stopped).
• Its possible for companies to reset raws and production costs for a fee of 10 Gold each reset, also they are reset when buying a company in auction.
• In Workplaces you choose the region where you want your workplace to be active (to open new branches you go to the Branches menu, the cost is 1€ each)
• You set here the wage you want to pay per hour (each country have a minimum wage set by the government)
• You have info about the position your workplace occupies in the region and two buttons to Stop and Start the workplace.
• You can also open a new workplace in the Buy an additional workplace for 3 Euro (2 goes to the partners fund and 1 to the state budget). Maximum of 8 WP for each company.
• Opening a new company work place or a branch requires a governmental form.
• You have an option in Production Priority to make random products or to produce the one with least stock in your company first.
• When a player tries to work and a company runs out of money for wages, materials or the region is out of raws, the workplace will fail like before and all workplaces from that company will be hidden for 30 seconds.
• Workplaces are locked for 6 hours when someone works on them.
• Wage Tax: A percentage is payed to the government for every wage a company pays.
• When someone works in a non capital region, the company will pay an extra 5% from the wages to the region fund. The region owner can withdraw these funds whenever he wants, this can be done from the region information page.
• In the Branches tab you can open new ones and check the resources available in each region owned by your country.
• Each Active branch will speed up by 1% the production of the utilities companies.
• In Other you can set the company name, set discounts to organizations (maximum is 90%), upgrade the company up to level 8 (+80% productivity) for more production, and sell your company in an auction. You can also buy 20% boosts that last for 7 days, they are won in a blind auction (min bid of 1 gold) and only 3 active in the game per company type.
• Company owners can sign up extra managers for their company. They can have different permissions to help run the business. To add an extra manager the owner needs a Governmental Form in his inventory. You can set a manager salary in local currency.
• There is a tab in companies just for managers, this enables managers to cancel their role despite the permissions they have.
• Company managers can decide if they want company alerts (sales or production) or not, owner too (set in the managers tab).
• Company managers are not allowed to invest in companies they manage.
• Companies have a good chance of creating waste when they work, this waste will be deposited in the region where the workplace operated.
• Its possible for citizens to pickup the trash left by these companies. This can be done by going to the region page, under the tab "resources". Picking up the trash requires 35% energy and level 5 experience, consumes 25 points of energy and its on a first come first served basis, however, you don't know what is the amount of trash that the region holds, its always a bit of a gamble. Ofcourse there are ways to investigate this. The trash that gets picked up goes into the personal inventory and can be sold to a Recycling Center (scraps - from most companies) or a Fertilizing Factory (manure - from Cow Farm and Pig Farm).
• The Fertilizing Factory produces fertilizer that when used, the selected resource in that given region will be set at 100%, resources can only be fertilized once per resource reset. The fertilizer can be used in the region page, under the tab "resources" only by persons with citizenship of the country that holds that region.
• Companies value are based on the buy cost + workplaces + branches + upgrades.
• Auctions have a minimum starting value of 40% of the company value.
• A starting fee is paid based on the time the auction will run (1 day = 10 gold, 3 days = 20 gold, 7 days = 30 gold).
• A fee of 15% is paid from the final auction value to the partners fund.
• For the Winery Company you have an extra tab (The Cellar) to place your Pressed Wine into maturing. For different quality wines you need different maturing times: 1* (Cheap) - 0 to 9 days, 2* (Good) - 10 to 29 days and 3* (Great) - 30 days or more. It has room for 5 aging batches to run at the same time and you can stop the process at any time. Wine companies can Re-Age their Cheap and Good wines (flask icon). The process wastes 50% of the bottles and creates a new aging batch.
• Banks have 2 uses, gold loans to other players and direct gold transfers between players.
• Loans can be offered by Banks to players, each offer consumes 1 bank receipt.
• A loan offer consists of 3 main values, the loan amount, period and the interest rate. The player receives the offer and can accept or reject it by going to "My Finances".
• When a player accepts a loan offer, from that moment the loan will be paid back in 10 installments depending on the selected period. The periods can be 1 per day, 1 per week or 1 per month. So you can have 10 day, 10 weeks, 10 months loans.
• The installment payment is done automatically by the system.
• If a player has no money to pay of an installment then the system will try to pay the bank only the interest amount as a fine, that installment will not count for the 10 required installments.
• Players can use banks to transfer gold to others by going to "My Finances". A fee will be paid to the Partners Fund (4% to 6%) and to the bank. If both transfer parties and the bank are from the same country, the fees can be lower.
• Banks require to buy Transfer Slots, each bank can only have 3. When a transfer is complete, the slot is busy for 12h.
• Each bank transfer requires 1 bank receipt from the bank's inventory.
• When a loan is set for automatic payment, the game will check if there is enough gold to pay the installment, if there isn't the system will try to get it from the player's euro balance and from the local currencies balances, automatically.
• Bank owners can't make self loans to avoid taxes.
Cereal Farm (Gathering):
• Produces Wheat and Corn (Storage 200) (Electricity 0.03, Water 0.15) (0.6 work hours, license for 1000 uses) to be used by the companies:
• Mill (Wheat and Corn).
• Brewery (Wheat).
Coffee Plantation (Gathering):
• Produces Coffee Beans (Storage 150) (Electricity 0.2, Water 0.083) (1.4 work hours, license for 100 uses) to be used by the companies:
• Milk and Coffee Shop.
• Restaurant.
Cotton Plantation (Gathering):
• Produces Cotton (Storage 50) (Electricity 0.3, Water 1.5) (4.0 work hours, license for 350 uses) to be used by the companies:
• Fabrics Factory.
• Paper Mill.
• Pharmacy.
Herbs Plantation (Gathering):
• Produces Herbs (Storage 200) (Electricity 0.05, Water 0.07) (0.6 work hours, license for 500 uses) to be used by the companies:
• Laboratory.
Vegetables Farm (Gathering):
• Produces Vegetables (Storage 200) (Electricity 0.03, Water 0.15) (0.6 work hours, license for 1000 uses) to be used by the companies:
• Pig Farm.
• Laboratory.
• Restaurant.
Vineyard (Gathering):
• Produces Grapes (Storage 450) (Electricity 0.02, Water 0.09) (0.5 work hours, license for 800 uses) to be used by the companies:
• Winery.
Wood Cutter (Gathering):
• Produces Wood (Storage 200) (Electricity 0.14, Water 0.07) (1.0 work hours, license for 500 uses) to be used by the companies:
• Paper Mill.
• Glass Factory.
• Attack Weapons Factory.
• Defense Weapons Factory.
• House Construction.
Coal Mine (Extraction):
• Produces Coal (Storage 200) (Electricity 0.14, Water 0.07) (1.0 work hours, license for 1000 uses) to be used by the companies:
• Foundry.
Iron Mine (Extraction):
• Produces Iron (Storage 200) (Electricity 0.14, Water 0.07) (1.0 work hours, license for 1000 uses) to be used by the companies:
• Foundry.
Oil Extraction (Extraction):
• Produces Oil (Storage 100) (Electricity 0.4, Water 0.1) (1.0 work hours, license for 1000 uses) to be used by the companies:
• Refinery.
Sand Pit (Extraction):
• Produces Sand (Storage 200) (Electricity 0.14, Water 0.07) (1.0 work hours, license for 500 uses) to be used by the companies:
• Glass Factory.
Stone Quarry (Extraction):
• Produces Stone (Storage 200) (Electricity 0.14, Water 0.07) (1.0 work hours, license for 1000 uses) to be used by the companies:
• House Construction.
Uranium Mine (Extraction):
• Produces Uranium (Storage 50) (Electricity 1.5, Water 1.5) (5.0 work hours, license for 100 uses) to be used by the companies:
• Military Factory.
(Note: 5 Uranium regions will change every month in a random way - Capital regions not included)
Bakery (Hand Working):
• Uses Wheat Flour (Storage 100) from the Mill company.
• Produces Bread (Storage 200) (Wheat Flour 0.1) (Electricity 0.05 and Water 0.1) (0.5 work hours, license for 600 uses) to be used by the companies:
• Restaurant.
Cow Farm (Hand Working):
• Uses Corn Flour (Storage 100) from the Mill company.
• Produces Raw Milk (Storage 100) (Corn Flour 0.2) (Electricity 0.1, Water 0.1) (0.2 work hours, license for 1600 uses), Leather (Storage 50) (Corn Flour 2.5) (Electricity 0.6, Water 1.3) (1.2 work hours, license for 160 uses) and Meat (Storage 100) (Corn Flour 0.5) (Electricity 0.15, Water 0.3) (0.4 work hours, license for 1000 uses) to be used by the companies:
• Milk Factory (Raw Milk).
• Cheese Shop (Raw Milk).
• Clothes Factory (Leather).
• Restaurant (Meat).
Foundry (Hand Working):
• Uses Coal (Storage 200) from the Coal Mine company and Iron (Storage 200) from the Iron Mine company.
• Produces Steel (Storage 100) (Coal 0.4, Iron 0.4) (Electricity 0.45, Water 0.1) (0.7 work hours, license for 450 uses) to be used by the companies:
• Parts Factory.
• Vehicles Factory.
• Attack Weapons Factory.
• Defense Weapons Factory.
• House Construction.
Glass Factory (Hand Working):
• Uses Sand (Storage 200) from the Sand Pit company and Wood (Storage 200) from the Wood Cutter company.
• Produces House Window (Storage 100) (Sand 4.0, Wood 12.0) (Electricity 1.0, Water 0.5) (3.0 work hours, license for 200 uses) and Glass Panel (Storage 100) (Sand 2.0) (Electricity 1.0, Water 0.5) (2.0 work hours, license for 200 uses) to be used by the companies:
• House Construction (House Window).
• Vehicles Factory (Glass Panel).
Milk Factory (Hand Working):
• Uses Raw Milk (Storage 100) from the Cow Farm company.
• Produces Processed Milk (Storage 100) (Raw Milk 1.1) (Electricity 0.19, Water 0.35) (0.7 work hours, license for 1600 uses) to be used by the companies:
• Milk and Coffee Shop.
Mill (Hand Working):
• Uses Wheat (Storage 200) and Corn (Storage 200) from the Cereal Farm company.
• Produces Wheat Flour (Storage 100) (Wheat 1.0) (Electricity 0.2, Water 0.2) (0.5 work hours, license for 1000 uses) and Corn Flour (Storage 100) (Corn 1.0) (Electricity 0.2, Water 0.2) (0.5 work hours, license for 1000 uses) to be used by the companies:
• Bakery (Wheat Flour).
• Cow Farm (Corn Flour).
• Pig Farm (Corn Flour).
Paper Mill (Hand Working):
• Uses Wood (Storage 200) from the Wood Cutter company and Cotton (Storage 50) from the Cotton Plantation company.
• Produces Paper (Storage 100) (Wood 0.1) (Electricity 0.3, Water 0.07) (1.0 work hours, license for 400 uses) and Cotton Paper (Storage 80) (Cotton 1.0) (Electricity 0.3, Water 0.07) (2.0 work hours, license for 300 uses) to be used by the companies:
• Newspaper (Paper).
• Notary (Paper).
• Knowledge Academy (Paper and Cotton Paper).
Pig Farm (Hand Working):
• Uses Corn Flour (Storage 100) from the Mill company and Vegetables (Storage 200) from the Vegetables Farm company.
• Produces Bacon (Storage 200) (Corn Flour 0.2, Vegetables 0.8) (Electricity 0.03, Water 0.15) (0.4 work hours, license for 1000 uses) to be used by the companies:
• Restaurant.
Recycling Center (Hand Working):
• Uses Metal, Cloth and Plastic Scraps (Storage 1000) from Recyclable Waste gathered by citizens.
• Produces Steel (Storage 100) (Metal Scraps 50.0) (Electricity 2.0, Water 1.0) (0.8 work hours, license for 300 uses), Fabrics (Storage 50) (Cloth Scraps 70.0) (Electricity 3.0, Water 2.0) (1.0 work hours, license for 300 uses) and Plastic (Storage 50) (Plastic Scraps 100.0) (Electricity 14.0, Water 6.0) (2.0 work hours, license for 300 uses) to be used in several companies (See Foundry, Fabrics Factory and Plastics Factory).
Laboratory (Engineering):
• Uses Herbs (Storage 200) from the Herbs Plantation company, Vegetables (Storage 200) from the Vegetables Farm company and Chemical Compounds (Storage 25) from the Refinery company.
• Produces Herbal Extract (Storage 100) (Herbs 0.5, Chemical Compounds 0.1) (Electricity 0.6, Water 0.9) (0.5 work hours, license for 250 uses) and Vegetable Extract (Storage 100) (Vegetables 0.5, Chemical Compounds 0.1) (Electricity 0.6, Water 0.9) (0.5 work hours, license for 250 uses) to be used by the companies:
• Pharmacy.
Parts Factory (Engineering):
• Uses Plastic (Storage 50) from the Plastics Factory company and Steel (Storage 100) from the Foundry company.
• Produces Vehicles Parts (Storage 25) (Plastic 1.5, Steel 1.5) (Electricity 4.0, Water 1.0) (1.5 work hours, license for 300 uses) and Military Parts (Storage 25) (Plastic 1.5, Steel 1.5) (Electricity 4.0, Water 1.0) (1.5 work hours, license for 300 uses) to be used by the companies:
• Vehicles Factory (Vehicles Parts).
• Military Factory (Military Parts).
Plastics Factory (Engineering):
• Uses Chemical Compounds (Storage 25) from the Refinery company.
• Produces Plastic (Storage 50) (Chemical Compounds 1.1) (Electricity 2.0, Water 0.5) (1.0 work hours, license for 250 uses) to be used by the companies:
• Parts Factory.
• Pharmacy.
Refinery (Engineering):
• Uses Oil (Storage 100) from the Oil Extraction company.
• Produces Chemical Compounds (Storage 25) (Oil 3.0) (Electricity 1.0, Water 1.0) (1.0 work hours, license for 300 uses), Polyester (Storage 25) (Oil 3.0) (Electricity 1.0, Water 1.0) (1.0 work hours, license for 180 uses) and Processed Fuel (Storage 150) (Oil 0.4) (Electricity 0.21, Water 0.07) (0.3 work hours, license for 1500 uses) to be used by the companies:
• Plastics Factory (Chemical Compounds).
• Laboratory (Chemical Compounds).
• Military Factory (Chemical Compounds and Processed Fuel).
• Clothes Factory (Polyester).
• Filling Station (Processed Fuel).
Fabrics Factory (Writing and Aesthetics):
• Uses Cotton (Storage 50) from the Cotton Plantation company.
• Produces Fabrics (Storage 50) (Cotton 0.3) (Electricity 0.6, Water 0.6) (1.0 work hours, license for 180 uses) to be used by the companies:
• Clothes Factory.
• Vehicles Factory.
House Construction (Hand Working):
• Uses Steel (Storage 100) from the Foundry company, Wood (Storage 200) from the Wood Cutter company, Stone (Storage 200) from the Stone Quarry company, Sand (Storage 200) from the Sand Pit company and House Window (Storage 50) from the Glass Factory company.
• Produces Houses that restore some energy in a span of 24 hours:
• Small House (Storage 4) (Steel 40.0, Wood 30.0, Stone 100.0, House Window 2.0, Sand 20.0) (Electricity 23.0, Water 23.0) (50.0 work hours, license for 60 uses).
• Nice Apartment (Storage 3) (Steel 60.0, Wood 50.0, Stone 130.0, House Window 4.0, Sand 30.0) (Electricity 36.0, Water 36.0) (100.0 work hours, license for 9 uses).
• Mansion (Storage 2) (Steel 80.0, Wood 70.0, Stone 160.0, House Window 6.0, Sand 40.0) (Electricity 50.0, Water 50.0) (150.0 work hours, license for 5 uses).
Brewery (Guest Servicing):
• Uses Wheat (Storage 200) from the Cereal Farm company.
• Produces beer used to restore energy.
• Beer Pint (Storage 200) (Wheat 0.5) (Electricity 0.1, Water 0.2) (0.5 work hours, license for 1000 uses).
Cheese Shop (Guest Servicing):
• Uses Raw Milk (Storage 100) from the Cow Farm company.
• Produces dairy used to restore energy and to be used in meals.
• Bitto Cheese (Storage 8) (Raw Milk 30.0) (Electricity 4.0, Water 8.0) (10.0 work hours, license for 40 uses).
• Cheese (Storage 200) (Raw Milk 0.2) (Electricity 0.5, Water 1.0) (0.5 work hours, license for 600 uses).
Filling Station (Guest Servicing):
• Uses Processed Fuel (Storage 150) from the Refinery company.
• Produces fuel to be used on vehicles:
• Diesel (Storage 500) (Processed Fuel 0.05) (Electricity 0.05, Water 0.01) (0.04 work hours, license for 2000 uses).
• Kerosene (Storage 500) (Processed Fuel 0.1) (Electricity 0.1, Water 0.02) (0.08 work hours, license for 1000 uses).
Milk and Coffee Shop (Guest Servicing):
• Uses Coffee Beans (Storage 150) from the Coffee Plantation company, Processed Milk (Storage 100) from the Milk Factory company and Chocolate (Storage 100) from the Medal Shop.
• Produces coffee and dairy used to restore energy.
• Coffee (Storage 750) (Coffee Beans 0.04) (Electricity 0.07, Water 0.07) (0.4 work hours, license for 2500 uses).
• Milk Jug (Storage 300) (Processed Milk 0.2) (Electricity 0.07, Water 0.07) (0.3 work hours, license for 1800 uses).
• Mocaccino (Storage 250) (Coffee Beans 0.04, Processed Milk 0.1, Chocolate 0.5) (Electricity 0.07, Water 0.07) (1.0 work hours, license for 1000 uses).
Pharmacy (Guest Servicing):
• Uses Herbal Extract (Storage 100) from the Laboratory company, Vegetable Extract (Storage 100) from the Laboratory company, Cotton (Storage 50) from the Cotton Plantation company and Plastic (Storage 50) from the Plastics Factory company.
• Produces items used to restore health:
• Bandage (Storage 150) (Herbal Extract 0.2, Vegetable Extract 0.2, Cotton 0.1) (Electricity 0.6, Water 2.0) (0.7 work hours, license for 200 uses).
• First Aid Kit (Storage 150) (Herbal Extract 0.1, Plastic 0.05, Cotton 0.1) (Electricity 0.6, Water 0.9) (0.5 work hours, license for 200 uses).
Restaurant (Guest Servicing):
• Uses Coffee Beans (Storage 150) from the Coffee Plantation company, Meat (Storage 100) from the Cow Farm company, Bread (Storage 200) from the Bakery company, Bacon (Storage 200) from the Pig Farm company, Vegetables (Storage 200) from the Vegetables Farm company and Cheese (Storage 200) from the Cheese Shop company.
• Produces coffee and meals used to restore energy.
• Coffee (Storage 750) (Coffee Beans 0.04) (Electricity 0.07, Water 0.07) (0.5 work hours, license for 2500 uses).
• Breakfast (Storage 200) (Bread 0.4, Bacon 0.2, Vegetables 0.1) (Electricity 0.05, Water 0.05) (0.7 work hours, license for 1000 uses).
• Snack (Storage 200) (Bread 0.1, Cheese 0.1) (Electricity 0.05, Water 0.05) (0.2 work hours, license for 1000 uses).
• Lunch (Storage 200) (Meat 0.2, Vegetables 0.15) (Electricity 0.15, Water 0.15) (0.2 work hours, license for 1000 uses).
• Dinner (Storage 200) (Meat 0.2, Vegetables 0.15) (Electricity 0.15, Water 0.15) (0.2 work hours, license for 1000 uses).
Winery (Guest Servicing):
• Uses Grapes (Storage 450) from the Vineyard company.
• Produces 3 types of Wine (Cheap, Good, Great) used to restore energy.
• Pressed Wine (Storage 300) (Grapes 0.5) (Electricity 0.1, Water 0.2) (0.5 work hours, license for 2000 uses).
Attack Weapons Factory (Engineering):
• Uses Steel (Storage 100) from the Foundry company and Wood (Storage 200) from the Wood Cutter company.
• Produces Attack Weapons to fight in attack wars:
• Small Knife, Flash Grenade, Beretta Pistol, Sight Riffle, Rapid-Fire MG, Bazuka (Storage 25) (Steel 1.0, Wood 0.3) (Electricity 1.2, Water 0.3) (1.5 work hours, license for 200 uses).
• Hunting Knife, Exploding Grenade, Desert Eagle, Lazer Sight Riffle, Heavy MG, RPG (Storage 25) (Steel 2.0, Wood 0.6) (Electricity 2.5, Water 0.6) (2.9 work hours, license for 60 uses).
Defense Weapons Factory (Engineering):
• Uses Steel (Storage 100) from the Foundry company and Wood (Storage 200) from the Wood Cutter company.
• Produces Defense Weapons to fight in defense wars:
• Light Helmet, Protective Gloves, Army Boots, Protective Glasses, Lightweight Vest, Lightweight Shield (Storage 25) (Steel 1.0, Wood 0.3) (Electricity 1.2, Water 0.3) (1.5 work hours, license for 200 uses).
• Plated Helmet, Armoured Gloves, Reinforced Boots, Carbon Glasses, Plated Vest, Reinforced Shield (Storage 25) (Steel 2.0, Wood 0.6) (Electricity 2.5, Water 0.6) (2.9 work hours, license for 60 uses).
Fertilizing Factory (Engineering):
• Uses Manure (Storage 1000) from Recyclable Waste gathered by citizens.
• Produces Fertilizer used to put a resource in a region back to 100%:
• Fertilizer (Storage 10) (Manure 80.0) (Electricity 35.0, Water 60.0) (5.0 work hours, license for 15 uses).
Military Factory (Engineering):
• Uses Military Parts (Storage 25) from the Parts Factory company, Processed Fuel (Storage 150) from the Refinery company, Chemical Compounds (Storage 25) from the Refinery company, Uranium (Storage 50) from the Uranium Mine company and Military Schematic (Storage 25) from the Medal Shop.
• Produces bombs, military vehicles, upgrades and gas masks to be used in wars:
• Chemical Bomb (Storage 3) (Military Parts 2.0, Processed Fuel 10.0, Chemical Compounds 5.0) (Electricity 45.0, Water 10.0) (20.0 work hours, license for 3 uses).
• Nuclear Bomb (Storage 3) (Military Parts 10.0, Processed Fuel 35.0, Uranium 5.0) (Electricity 80.0, Water 15.0) (30.0 work hours, license for 3 uses).
• Ballistic Missile (Storage 6) (Military Parts 1.0, Processed Fuel 10.0) (Electricity 20.0, Water 2.0) (8.0 work hours, license for 100 uses).
• Heavy Tank (Storage 3) (Military Parts 5.0, Military Schematic 2.0) (Electricity 25.0, Water 5.0) (50.0 work hours, license for 20 uses).
• Bomber Jet (Storage 3) (Military Parts 8.0, Military Schematic 4.0) (Electricity 40.0, Water 9.0) (80.0 work hours, license for 10 uses).
• Military Vehicle Upgrade (Storage 25) (Military Parts 0.2, Military Schematic 0.5, Uranium 0.05) (Electricity 10.0, Water 3.0) (2.0 work hours, license for 100 uses).
• Gas Mask (Storage 200) (Military Parts 0.2, Military Schematic 0.6) (Electricity 5.0, Water 1.0) (2.0 work hours, license for 250 uses).
Vehicles Factory (Engineering):
• Uses Fabrics (Storage 50) from the Fabrics Factory company, Vehicle Parts (Storage 25) from the Parts Factory company, Steel (Storage 100) from the Foundry company and Glass Panel (Storage 100) from the Glass Factory company.
• Produces vehicles used to travel:
• Citrozën C4 (Storage 5) (Vehicle Parts 6.0, Steel 5.0, Fabrics 2.0, Glass Panel 3.0) (Electricity 25.0, Water 5.0) (30.0 work hours, license for 15 uses).
• Private Jet (Storage 3) (Vehicle Parts 20.0, Steel 15.0, Fabrics 8.0, Glass Panel 10.0) (Electricity 40.0, Water 9.0) (60.0 work hours, license for 8 uses).
Bank (Writing and Aesthetics):
• Uses Paper (Storage 100) from the Paper Mill company and Ink (Storage 100) from the Medal Shop.
• Produces Receipts used to transfer and loan money:
• Receipts (Storage 100) (Paper 0.05, Ink 0.02) (Electricity 0.1, Water 0.02) (0.20 work hours, license for 800 uses).
Clothes Factory (Writing and Aesthetics):
• Uses Leather (Storage 50) from the Cow Farm company, Fabrics (Storage 50) from the Fabrics Factory company and Polyester (Storage 25) from the Refinery company.
• Produces Clothes (Storage 25 for each kind) that restore some energy in a span of 24 hours:
• Light Jacket, Light Coat, Simple Gloves (Leather 0.05, Fabrics 0.15) (Electricity 0.4, Water 0.4) (1.0 work hours, license for 200 uses).
• Polyester Underware (Polyester 0.16) (Electricity 0.4, Water 0.4) (1.0 work hours, license for 200 uses).
• Polyester Vest (Polyester 0.1, Fabrics 0.08) (Electricity 0.4, Water 0.4) (1.0 work hours, license for 200 uses).
• Polyester Shirt (Polyester 0.15) (Electricity 0.4, Water 0.4) (1.0 work hours, license for 200 uses).
• Simple Hat (Leather 0.08, Fabrics 0.15) (Electricity 0.4, Water 0.4) (1.0 work hours, license for 200 uses).
• Polyester Socks (Polyester 0.15) (Electricity 0.4, Water 0.4) (1.0 work hours, license for 200 uses).
• Jeans (Fabrics 0.25) (Electricity 0.4, Water 0.4) (1.0 work hours, license for 200 uses).
• Sneakers (Polyester 0.1, Fabrics 0.1, (Electricity 0.4, Water 0.4) (1.0 work hours, license for 200 uses).
• Nice Shoes, Soft Socks, Cotton Underware, Trousers, Nice Shirt, Medium Coat, Tall Hat, Leather Jacket, Leather Gloves, Hunting Vest (Leather 0.3, Fabrics 0.4) (Electricity 1.1, Water 1.1) (2.5 work hours, license for 120 uses).
Knowledge Academy (Writing and Aesthetics):
• Uses Paper (Storage 100), Cotton Paper (Storage 80) from the Paper Mill company and Ink (Storage 100) from the Medal Shop.
• Produces Books that allow to raise Economic Score:
• Work Ethics Course (Storage 80) (Cotton Paper 10.0, Paper 15.0, Ink 30.0, (Electricity 2.0, Water 0.6) (40.0 work hours, license for 10 uses).
• Efficiency Book (Storage 80) (Cotton Paper 1.0, Paper 2.0, Ink 1.0, (Electricity 1.0, Water 0.3) (2.0 work hours, license for 10 uses).
• Learning Book (Storage 80) (Cotton Paper 0.5, Paper 1.2, Ink 0.5) (Electricity 1.0 and Water 0.3) (4.0 work hours, license for 100 uses).
Newspaper (Writing and Aesthetics):
• Uses Paper (Storage 100) from the Paper Mill company and Ink (Storage 100) from the Medal Shop.
• Produces Newspapers used to restore Energy:
• Newspaper (Storage 1000) (Paper 0.02, Ink 0.005) (Electricity 0.1, Water 0.02) (0.02 work hours, license for 1200 uses).
Notary (Writing and Aesthetics):
• Uses Paper (Storage 100) from the Paper Mill company and Ink (Storage 100) from the Medal Shop.
• Produces Forms that allow to perform or activate some things in the game:
• Governmental Form (Storage 150) (Paper 0.1, Ink 0.05) (Electricity 0.5, Water 0.09) (1.0 work hours, license for 300 uses).
• Licensing Form (Storage 150) (Paper 0.1, Ink 0.05) (Electricity 0.5, Water 0.09) (1.0 work hours, license for 300 uses).
• Military Form (Storage 150) (Paper 0.1, Ink 0.05) (Electricity 0.5, Water 0.09) (1.0 work hours, license for 300 uses).
Here you can check the funds you have available from all national currencies:
• In the finances page you have detailed information about all the currencies you own and you can exchange them for gold
• You also have info about your main 3 currencies (Euro, Gold, Country Currency) in the Left Menu below the Energy Bar.
Left Menu → Invest Button:
• On this page you can fund your account with euros to speed up your game process with an investment.
• You can use one of this methods: credit card, resellers or you can complete some offers to earn some euros.
Left Menu → Withdraw Button:
• Withdrawals are taxed a 20% fee from the amount you withdraw, this fee will be paid to the partners fund.
• Before asking for a withdrawal you must fill your personal transfer details.
• Please allow some time for some security checks to be made on your account, we will not payout to cheaters.
• Withdrawals are processed by the resellers and the methods available depend on them.
• To withdraw money from MPL is required a verified account.
Accountancy:
• This is the state budget page with a list of all the currencies owned by your country and a list of all transactions.
• This budget pays for the bonus you receive.
Regions:
• List of all the regions owned by your country with the citizens on them, the Job count and also any bonus from a Point of Interest (POI) or Bunker a region may have.
Resources:
• Resources are limited quantitatively and are replenished twice a month: on the 1st and 15th day of each month.
• Resources are calculated according to total world population, and every country receives an equal amount of resources, regardless of their size or population.
• Here you find a list with all regions owned by your country with the resource count in each of those regions (current resources / maximum resources).
• This is the type of resources you can find:
• Capital: Coal - 60, Coffee - 30, Corn - 45, Cotton - 10, Grapes - 35, Iron - 70, Oil - 50, Sand - 40, Stone - 35, Vegetables - 40, Wheat - 35, Wood - 60
• Region 1: Grapes - 15, Iron - 25, Wheat - 20, Wood - 15
• Region 2: Coal - 35, Oil - 20, Vegetables - 20, Wood - 15
• Region 3: Corn - 20, Sand - 20, Wheat - 15, Wood - 15
• Region 4: Coal - 40, Iron - 40, Sand - 20, Vegetables - 20
• Region 5: Cotton - 10, Stone - 30, Vegetables - 20, Wheat - 20
• Region 6: Coffee - 15, Grapes - 15, Stone - 25
• Region 7: Coffee - 15, Cotton - 10, Iron - 25
• Region 8: Corn - 25, Grapes - 20, Sand - 30, Stone - 40
• Region 9: Corn - 30, Oil - 15, Wheat - 20
• Ideology: National Raws - If local raw companies are be able to sell raws to other countries or not.
Taxes and Bonuses:
• Here you can find all the bonuses and taxes set by your country’s government.
• Ideologies
• Work Bonus: Bonus for working 3 days in a row (6 worked shifts in 72 hours).
• Minimum Wage: Minimum amount to be set in the company’s workplaces (public countries can have the minimum wage as low as 5 and privates 1).
• Ministers Wages Per Day: Wage earned per day by the government members (Prime Minister earns the double).
• Income Tax: A percentage to be payed to the government for every income a player has (minimum of 10% for public countries and 8% for privates).
• Wage Tax: A percentage to be payed to the government for every wage a company pays.
• Withdraw Tax: A percentage to be payed to the government each time gold is withdrawn from a company.
• Property Tax: A tax to be payed to the government for each energy point you can gain from a house.
• Foreign Tax: A tax paid to companies when citizens buy their goods from the local market in countries outside their citizenship country.
• Army Wage: Check War section.
Government Members:
• Here you can find a list with all the members voted in the last elections for the government and their roles.
• Ministers from any countries can leave the government at any time, this option is available from the government panel.
Law Proposals:
• Here you can see all the law proposals in your country.
• If you are a government member, you can vote for law proposals by opening it in the Details button.
Government Elections:
• Depending on the number of votes, those who are on the first 5 places will become a part of the government.
• The first one will be Prime-Minister and the others will be Ministers. In the case of same number of votes, will win the ones that applied first.
• The Prime-Minister will have 3 votes in the government, and the other Ministers will have 1 vote each.
• The government will be able to vote for laws through which to modify the level of the bonuses and the global taxes.
• Here you find all the campaigns started for the elections, you can start your own in the Start Campaign button and you can vote by opening the candidate you want to vote for in the More Info button.
• Anyone can be a candidate in the elections, the conditions are: be verified, own at least 2 companies in that country (only the companies that cost 30€ count), have a minimum of 30 energy, have a governmental form and pay the fee of 5 gold to the game fund.
• The number of characters to be used in the election speech is limited to 300.
• To vote in the elections you need to be verified and have at least 25 economic score.
• There is no elections on Private Countries. Prime Ministers from Private Countries can appoint up to 4 ministers.
Patriots:
• Here you can find a list of the citizens that helped the country directly with euro donations or damage in wars.
• A citizen can only donate or do damage for the country they are currently a citizen of.
Companies:
• Here you can find a list of all the companies opened in your country, the ones with active jobs in the last 3 days are considered active (Open / Active list)
Government Panel:
• Prime Ministers can sell euro or gold every 6 hours, the timer is independent for the two.
• Ministers can propose laws through which you can modify the level of the bonuses and taxes (requires 1 Governmental Form).
• Ministers can not propose law changes that have the same value as the current law.
• If the law is voted by the majority, meaning 51%, the law will be approved.
• A minister can propose only 5 laws in 48 hours. The same law, for the same bonus or tax, can be proposed only once in 24 hours.
• The Prime-Minister can accept new citizens in the Citizenships menu.
• The government has the choice to upgrade some of the infrastructure for the convenience of the citizens. These upgrades are paid by the country budget and can only be done by the Prime Minister: Public Transport, Homeless Shelter, Bunkers.
• All national infrastructures require materials to be built, besides the price.
• An alliance with another country can be set here. Only the prime minister can form and cancel alliances. Alliances can be broken anytime by either side. Alliances last for 30 days and cost 1 Euro to form, paid by both countries and 1 Governmental Form.
• Creating an alliance requires a 1 week cool down after the last alliance created by any of the two sides. This counter starts after the next alliance created.
• White Flag: Read more about it in the war section.
• Only prime ministers can start an Ideology change, all government members can vote.
• Ideology change proposals cost 5 euros paid by the country funds to the Partners Fund.
Local Organizations:
• Here you can see a list of the organizations from your country.
• You can apply to become a member on organizations in your country.
• In order to become a member, your application must be accepted by the leader of the organization.
• Each organization is limited to 15 or 25 members.
• All members of an organization have a 5% Bonus (or more with a Boost).
• Only organizations can open wars against other countries.
• Read more about War Damage Organizations in Wars section and Productivity Organizations in Work section.
Global Organizations:
• Here you can see a list of the organizations from outside your country.
Create a new Organization:
• An organization can be created at the cost of 5 euro.
• There are 4 upgrade levels for the organizations, each level establishes the damage or productivity bonus that its members receive.
Organization Panel:
• Members of an organization can open their respective menu here.
• In Financial you can invest or withdraw gold from your organization. Minimum amount is 1 gold. Withdrawing money is a way to reward the members of organizations with extra gold based on their total damage (Organizations → Organization Panel → Members) done in her service.
• In Alerts you can check all the info about memberships and opened wars.
• In Members you find a list of all members, organization ranks, member’s energy and total damage (and percentage) done by them in the service of the organization.
• The Msg. Board is a small internal organization forums.
• In Wars you find a list of wars opened by your organization (both active and older ones) and start new wars (2 maximum simultaneous wars per country). Only the leader and officers can start wars.
• In Regions you find a list of regions owned by your organization (regions won in wars opened by your organization).
• In Options you can set the name of your organization and buy damage bonus for their members when they participate in wars. Only leaders and officers can change these options. The organization can only have 1 active bonus and it lasts for 30 or 15 days. The 15 days boost is a little more expensive per day.
The Fund:
• In MPL several things adds funds to a special game fund - The Partners Fund:
• Opening companies.
• Buying or extending company licenses.
• Opening company workplaces.
• Upgrading companies.
• Unlocking new countries.
• Selling game shares.
• Opening a war.
• Buying energy boosts.
• Using Instant / Quick Travel.
• Exchanging currencies in the financial market.
• Upgrading a country's homeless shelter and public transport.
• This Fund has 1.000.000 shares which can be bought by the players.
• On the 1st and 15th days of every month, money is automatically distributed to the shareholders and the fund is reset.
• Here you find the total euro and gold in the partners fund and a list of incomes / outcomes.
Share Market:
• In the Game Shares Market you find the shares that are for sale.
• Their price is in euro. A fee of 5% is paid to the partners fund by the seller when selling shares.
Shareholders:
• The Fund Shareholders page shows a list of the partners fund’s shareholders, ordered by most shares.
My Shares:
• Here you can check how many game shares you own. You can also set the price in euro to sell them.
• The Partners Fund shares have a minimum sell value based on the values of what players are selling shares.
Rankings:
• Here you can access the lists with player’s rankings in: Euros, Gold, Energy, Economic Score, War Damage, Recruits Count and Recruits Income.
• Also several country rankings can be found here.
Forums:
• Use the forums to engage with other citizens publicly.
• Each country has its own forum where everyone can use their own language.
Code of Conduct:
• The code of conduct is valid for any type of social interaction in My Profit Land, players must follow. Need to be accepted before posting or sending messages.
Global Market Fund:
• The global market fund is capitalized when companies sell their products on the global market.
• For each product sold on the global market, every company will pay a fee in gold to the GM Fund (15% of the price).
• The GM Fund rewards citizens that have active warrior recruits / referrals (See recruitment section for more info).
• Here you can find the amount paid per active recruit / referral, the fund balance and a list of incomes / outcomes.
War Fund:
• The war fund pays for the medals that warriors win in wars.
• Countries and the partners fund contribute a percentage of all their incomes (see wars section), those funds are then added to the war fund.
• Euros and country currencies are converted automatically to gold each 30 minutes.
• Here you can find all the currencies currently on the war fund and a list of incomes / outcomes.
Country Unlocking:
• Here you can unlock new countries in MPL.
• Countries are only available to play once someone unlocks them. This keeps new potential citizens from joining countries that have no economy started.
• Unlocking a country costs 200 euro but comes with:
• 5 companies of your choice in your possession.
• 10 local regions.
• A guaranteed spot as a prime-minister until the next elections.
• 10 euro added to that country budget.
• Free Homeless Shelter and Public Transportation level 1 for 15 days.
• From that moment on, that country can accept new citizens and you will be listed as its founder forever.
• If the country you wish to fund is not on the list and has not been funded yet, please contact MPL.
• The fee for unlocking a country is paid to the partners fund.
• New unlocked countries get 1 free White Flag when unlocked.
NOTE: Public Countries are disabled for now
Private Country Auction:
• Can be unlocked like regular countries but limited to 1 per month and under auction.
• Private Countries have special rules, different than the regular public countries and are meant for experienced players that want full control over their citizens actions.
• New players can not start playing in a private country, they must first register in a public country.
• Opening new companies in a private country can only be done if the prime minister allows.
• Citizens can be removed from the country.
• There are no elections, the prime minister remains the same forever.
• New law proposals take only 6 hours to vote.
• Private countries start with 0 companies and only 1 native region, the capital.
• Prime Ministers of private countries can delete local shouts.
• Prime Ministers of private countries can prevent a company to use the buy/sell market and also the ability to have active work places.
Alliances:
• A list with alliances between countries and its duration
Latest Citizens:
• A list with all the citizens registered in the past 24h.
Referral Rights:
• Every player on MPL is a recruit of someone since day one.
• Here you can bid on the rights of becoming the default recruiter of new players that register without a referral link, for an entire month.
• This could mean hundreds of recruits every month without any extra effort.
• Here you can find the current bid value in euro and the high bidder name, the amount of bids made, the last bid value and the past auctions.
• The auction ends on the last day of the current month, between 12:00 and 24:00 at a random time. Make sure you make your bids in time.
• There is no auction sniping.
Server Time:
• MPL server time is displayed on the top of the page and it’s based on the Western European Time (WET) or also known as Greenwich Mean Time (GMT) time zone (UTC +0).
Search Box:
• You can search for players, companies and countries in the search box located on the top of the page.
Income Button:
• Opens your personal transactions page with all of your transactions (incomes and outcomes).
Alerts Button:
• Opens the personal alerts page.
• The alerts are generated for certain events, like the losing of a recruit or raws depletion in your company.
• You can find here the list of events in chronological order.
• All events are automatically generated by the system and you can not modify or delete them.
Messages Button:
• Opens the messaging system where you can check the messages sent to you and send messages to other players.
• Unverified accounts can reply to private messages, but they can't send new private messages to others.
Settings Button (Gear Icon):
• Here you can change your account and profile settings (avatar, password, email notifications and facebook login / linking).
• If you want to change your email, you need to contact MPL support. Changing your username is not allowed.
• Here you can also verify your account by inserting and validating a mobile phone number.
• Phone validation is free for everyone and the process is fairly simple. This is a way to limit the amount of active duplicate accounts within the game.
Logout Button (Door with Arrow Icon):
• Button to logout from your account.
• We advise you to logout from your account when you are not on your computer so that no one has access to it.
• Meals are consumed automatically every 6 hours at 00:00 Dinner, 06:00 Breakfast, 12:00 Lunch and 18:00 Snack.
• War fund currency exchange happens every 30 minutes.
• Resources respawn / replenish each 1st and 15th day of the month at 00:00 and 12:00 respectively.
• Shareholders payment each 1st and 15th day of the month from the partners fund at 00:00.
• Active recruits / referrals payment from the global market fund at 22:00.
• Ministers wage payment from the state budget each day at 00:00.
• Elections are each month starting in the 1st day and ending in the 4th at 00:00.
• Manager Salaries are payed at 00:01.
• Expiration of banned accounts and money added to the War Fund: 12:45 and 00:45.
• Handicap in wars is applied each 15 minutes at fixed minutes: at :00, :15, :30 and :45.
• Private Country auction from the 1st of the month to the 14h.
• Public Country auction from the 15th to the last day of the month.
Google Drive sheet with infos and calculations:
https://docs.google.com/spreadsheets/d/1oYZeEHmxVAJkU2vICtVfIXVNNKRqw3sXeHcrLrZiKD0/edit?usp=sharing
Discord Server:
MPL Map:
https://myprofitland.com/map/map.php
Other Info:
• Its possible to block players from sending you private messages. This can be done from the player profile on a button next to his avatar.
• Everyone can see how much their are worth from the profile page under "Net Worth". This value is all the player assets combined, companies worth, money in companies, money, shares, houses, vehicles, etc. This value can be updated every 24 hours by anyone.
• An alert system will warn you if someone (even you) tries to login using your email but used the wrong password. To remove the alert simply clear the log.